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Quickest way to get from 24 to 16 bit [message #70228] Tue, 11 July 2006 16:06 Go to next message
Don Nafe is currently offline  Don Nafe   UNITED STATES
Messages: 1206
Registered: July 2005
Senior Member
any ideas

Don
Re: Quickest way to get from 24 to 16 bit [message #70229 is a reply to message #70228] Tue, 11 July 2006 16:59 Go to previous messageGo to next message
Neil is currently offline  Neil
Messages: 1645
Registered: April 2006
Senior Member
"Don Nafe" <dnafe@magma.ca> wrote:
>any ideas

Batch convert using r8Brain?
Re: Quickest way to get from 24 to 16 bit [message #70231 is a reply to message #70229] Tue, 11 July 2006 17:36 Go to previous messageGo to next message
cujo is currently offline  cujo
Messages: 285
Registered: July 2005
Senior Member
Or bounce using 16 bit instead of 24 in PAris..Truncate I think it is called
yes?

"Neil" <OIUOIU@OI.com> wrote:
>
>"Don Nafe" <dnafe@magma.ca> wrote:
>>any ideas
>
>Batch convert using r8Brain?
>
Re: Quickest way to get from 24 to 16 bit [message #70234 is a reply to message #70228] Tue, 11 July 2006 20:01 Go to previous messageGo to next message
Rod Lincoln is currently offline  Rod Lincoln
Messages: 883
Registered: September 2005
Senior Member
If your running 3.0 set the project window for 16 bit and render. You can
go the other way too. I've had projects where I found out the client really
wanted 24 bit files, after it was too late. I just render the 16 bits to
24. Yeah, the last 8 bits are empty, but I've NEVER had anyone complain.
Actually, they all remark on how good it sounds. One guy even said how glad
he was I could do 24 bit....it really made a difference.
Go figure.
Rod
Rod
"Don Nafe" <dnafe@magma.ca> wrote:
>any ideas
>
>Don
>
>
Re: Quickest way to get from 24 to 16 bit [message #70238 is a reply to message #70234] Tue, 11 July 2006 21:11 Go to previous messageGo to next message
Don Nafe is currently offline  Don Nafe   UNITED STATES
Messages: 1206
Registered: July 2005
Senior Member
Thanks Rod

That's what I thought but to be sure I took them all into CEP and did them
there...I'll try that trick tomorrow.

Don


"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote in message
news:44b46619$1@linux...
>
> If your running 3.0 set the project window for 16 bit and render. You can
> go the other way too. I've had projects where I found out the client
> really
> wanted 24 bit files, after it was too late. I just render the 16 bits to
> 24. Yeah, the last 8 bits are empty, but I've NEVER had anyone complain.
> Actually, they all remark on how good it sounds. One guy even said how
> glad
> he was I could do 24 bit....it really made a difference.
> Go figure.
> Rod
> Rod
> "Don Nafe" <dnafe@magma.ca> wrote:
>>any ideas
>>
>>Don
>>
>>
>
Re: Quickest way to get from 24 to 16 bit [message #70250 is a reply to message #70234] Tue, 11 July 2006 23:20 Go to previous messageGo to next message
Kim is currently offline  Kim
Messages: 1246
Registered: October 2005
Senior Member
Just because the original project was in 16 bit doesn't mean you only get
16 bits out of it when bouncing at 24 bit.

The mix bus, eq and effects all have more than 16 bit resolution, plus multiple
16 bit tracks added together equals more than 16 bits of resultion.

Bouncing a 16 bit project at 24 bit does increase resolution. If you look
at the files you will see the last 8 bits are not empty.

Cheers,
Kim.

"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote:
>
>If your running 3.0 set the project window for 16 bit and render. You can
>go the other way too. I've had projects where I found out the client really
>wanted 24 bit files, after it was too late. I just render the 16 bits to
>24. Yeah, the last 8 bits are empty, but I've NEVER had anyone complain.
>Actually, they all remark on how good it sounds. One guy even said how glad
>he was I could do 24 bit....it really made a difference.
>Go figure.
>Rod
>Rod
>"Don Nafe" <dnafe@magma.ca> wrote:
>>any ideas
>>
>>Don
>>
>>
>
Re: Quickest way to get from 24 to 16 bit [message #70271 is a reply to message #70250] Wed, 12 July 2006 17:40 Go to previous messageGo to next message
Rod Lincoln is currently offline  Rod Lincoln
Messages: 883
Registered: September 2005
Senior Member
Kim...I was talking about rendering individual 16 bit tracks to 24 bit. Like
all the seperate drum tracks.
I agree with you on the bounce thing (as in bounce to disk).
I usually record in 16 bit and bounce the mix at 24 for just the reason you
mentioned.
Cheers
Rod
"Kim" <hiddensounds@hotmail.com> wrote:
>
>
>Just because the original project was in 16 bit doesn't mean you only get
>16 bits out of it when bouncing at 24 bit.
>
>The mix bus, eq and effects all have more than 16 bit resolution, plus multiple
>16 bit tracks added together equals more than 16 bits of resultion.
>
>Bouncing a 16 bit project at 24 bit does increase resolution. If you look
>at the files you will see the last 8 bits are not empty.
>
>Cheers,
>Kim.
>
>"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote:
>>
>>If your running 3.0 set the project window for 16 bit and render. You can
>>go the other way too. I've had projects where I found out the client really
>>wanted 24 bit files, after it was too late. I just render the 16 bits to
>>24. Yeah, the last 8 bits are empty, but I've NEVER had anyone complain.
>>Actually, they all remark on how good it sounds. One guy even said how
glad
>>he was I could do 24 bit....it really made a difference.
>>Go figure.
>>Rod
>>Rod
>>"Don Nafe" <dnafe@magma.ca> wrote:
>>>any ideas
>>>
>>>Don
>>>
>>>
>>
>
Re: Quickest way to get from 24 to 16 bit [message #70272 is a reply to message #70271] Wed, 12 July 2006 17:46 Go to previous message
Kim is currently offline  Kim
Messages: 1246
Registered: October 2005
Senior Member
Ah, well in that case forget what I said. ;o)

Cheers,
Kim.

"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote:
>
>Kim...I was talking about rendering individual 16 bit tracks to 24 bit.
Like
>all the seperate drum tracks.
>I agree with you on the bounce thing (as in bounce to disk).
>I usually record in 16 bit and bounce the mix at 24 for just the reason
you
>mentioned.
>Cheers
>Rod
>"Kim" <hiddensounds@hotmail.com> wrote:
>>
>>
>>Just because the original project was in 16 bit doesn't mean you only get
>>16 bits out of it when bouncing at 24 bit.
>>
>>The mix bus, eq and effects all have more than 16 bit resolution, plus
multiple
>>16 bit tracks added together equals more than 16 bits of resultion.
>>
>>Bouncing a 16 bit project at 24 bit does increase resolution. If you look
>>at the files you will see the last 8 bits are not empty.
>>
>>Cheers,
>>Kim.
>>
>>"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote:
>>>
>>>If your running 3.0 set the project window for 16 bit and render. You
can
>>>go the other way too. I've had projects where I found out the client really
>>>wanted 24 bit files, after it was too late. I just render the 16 bits
to
>>>24. Yeah, the last 8 bits are empty, but I've NEVER had anyone complain.
>>>Actually, they all remark on how good it sounds. One guy even said how
>glad
>>>he was I could do 24 bit....it really made a difference.
>>>Go figure.
>>>Rod
>>>Rod
>>>"Don Nafe" <dnafe@magma.ca> wrote:
>>>>any ideas
>>>>
>>>>Don
>>>>
>>>>
>>>
>>
>
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