|
|
|
|
|
|
|
|
Re: Agreed to Disagree with Protools guy [message #86748 is a reply to message #86688] |
Sat, 16 June 2007 10:49  |
"Kris" .
Messages: 27 Registered: June 2006
|
Junior Member |
|
|
Sure, a 32 bit float (and also 64 bit float) will have lots of headroom, but
it makes for mixes that clip the 2-buss instead of clipping at the faders.
You can't 'play the console' with this kind of structure like you can with
a mixer that has limited headroom at the faders (like Paris and its integer
based buss). What you see as a limitation, I see as an advantage, and vice
versa...
What you lose with the high headroom 2-buss is variation in clip point...a
high headroom 2-buss will only clip at one spot, where you've set the master
fader to. It's nice to be able to clip a channel using the EQ trim, then
run the fader down a bit, using the trim/clip as a bit of a limiter/level
control. This means that all your tracks clip at different points relating
to their fader settings, which is harder to perceive as clipping per-se since
it sounds more musical in a mix. To do this on a floating pt system you'd
need to add a saturation pluggin.
Cheers
Kris
"John" <no@no.com> wrote:
>
>Sure, a common problem in the summing busses is clipping at the master bus
>when you mix many tracks. You can find this point by getting a sine wave
>(like these http://www.rme-audio.com/english/download/audtest.htm) and putting
>the sine wave on each track all in phase.
>
>This way the peaks of all tracks are at the same point. So you have all
>these tracks at 0db and you find that they will often clip the master bus
>if you have more than 1 at 0db and so you have to pull the fader back on
>each track to avoid clipping.
>
>You will find that for 8 tracks you may have to be down 20 db to not clip
>on the master bus. Real music doesn't have all channels at the peak 0dB
>at the same time so it's a more extreme test but using this you can find
>where your master clips.
>
>In cubase if you do 32 bit float projects there is so much headroom you
can
>clip the crap out of the input to the master (light design to go on at 0db)
>and it will still not clip the signal. Every DAW is different. In Paris
>0db has some headroom so you can go above that my a few db and not get a
>nasty clip.
>
>In cubase you can monitor the master fader pre fader or post fader. If
you
>monitor prefader you will see the clip light at 0dB even though it doesn't
>clip the signal and you have tons of headroom. If you render/bounce this
>"clipped" signal to disk though it WILL be clipped. The trick in cubase
>(and I think it's awesome) is you monitor the Master POST fader and simply
>pull down the fader so it's not clipping, render/bounce and you're done.
>
>You can have cubase clipping the crap out of the master fader Pre fader
and
>it's no problem and you don't have to pull your faders back down because
>of the 32 bit headroom. Most people DON'T understand this point about Cubase.
> In Paris you have a nice feature where it will warm any clipping but you
>have a limited headroom so you need to make sure not to clip on your faders
>as a rule.
>
>John
|
|
|