Lots of good groundwork already done :-) [message #75129] |
Mon, 30 October 2006 06:28 |
chuck duffy
Messages: 453 Registered: July 2005
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Senior Member |
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Guys,
Found lots of bits and pieces of what I want to do.
The most interesting find was a 64 X 64 virtual WDM driver. Source is available
(not sure how much $ ), and it wraps up nicely with ASIO4ALL, at very low
latency. Honestly this is huge, if it pans out I will post some test packages
so we can test it between things like cubase and wavelab. This would give
us the base of 64 ASIO virtual ins/outs, the hardest part of the entire project.
So the next items to tackle:
1. See if I can find source for a single channel asio compliant VST/VSTI
host. This would be expanded to 32 channels, with latency compensation.
2. See if I can find source for a VST plugin that is also an asio client.
Chuck
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Re: Lots of good groundwork already done :-) [message #75131 is a reply to message #75129] |
Mon, 30 October 2006 05:48 |
animix
Messages: 356 Registered: September 2006
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Senior Member |
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Chuck,
I don't know diddly about this coding stuff, but this is something I dug up
last week.
http://dssi.sourceforge.net/why-use.html
If it helps, then good on ya. Your efforts are much appreciated.
;o)
DJ
"chuck duffy" <c@c.com> wrote in message news:4545fe18$1@linux...
>
> Guys,
>
> Found lots of bits and pieces of what I want to do.
>
> The most interesting find was a 64 X 64 virtual WDM driver. Source is
available
> (not sure how much $ ), and it wraps up nicely with ASIO4ALL, at very low
> latency. Honestly this is huge, if it pans out I will post some test
packages
> so we can test it between things like cubase and wavelab. This would give
> us the base of 64 ASIO virtual ins/outs, the hardest part of the entire
project.
>
> So the next items to tackle:
>
> 1. See if I can find source for a single channel asio compliant VST/VSTI
> host. This would be expanded to 32 channels, with latency compensation.
>
> 2. See if I can find source for a VST plugin that is also an asio client.
>
>
>
>
>
> Chuck
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Re: Lots of good groundwork already done :-) [message #75142 is a reply to message #75129] |
Mon, 30 October 2006 08:18 |
Dimitrios
Messages: 1056 Registered: August 2005
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Senior Member |
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Dear Chuck,
I have the code of a vst chainer plugin will that help ?
It is called vst multifx.
It has though some 16 bit versus 24 bit bug ,but not sure ...
Regards,
DImitrios
"chuck duffy" <c@c.com> wrote:
>
>Guys,
>
>Found lots of bits and pieces of what I want to do.
>
>The most interesting find was a 64 X 64 virtual WDM driver. Source is available
>(not sure how much $ ), and it wraps up nicely with ASIO4ALL, at very low
>latency. Honestly this is huge, if it pans out I will post some test packages
>so we can test it between things like cubase and wavelab. This would give
>us the base of 64 ASIO virtual ins/outs, the hardest part of the entire
project.
>
>So the next items to tackle:
>
>1. See if I can find source for a single channel asio compliant VST/VSTI
>host. This would be expanded to 32 channels, with latency compensation.
>
>2. See if I can find source for a VST plugin that is also an asio client.
>
>
>
>
>
>Chuck
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Re: Lots of good groundwork already done :-) [message #75143 is a reply to message #75129] |
Mon, 30 October 2006 08:18 |
Dimitrios
Messages: 1056 Registered: August 2005
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Senior Member |
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Dear Chuck,
I have the code of a vst chainer plugin will that help ?
It is called vst multifx.
It has though some 16 bit versus 24 bit bug ,but not sure ...
Regards,
DImitrios
"chuck duffy" <c@c.com> wrote:
>
>Guys,
>
>Found lots of bits and pieces of what I want to do.
>
>The most interesting find was a 64 X 64 virtual WDM driver. Source is available
>(not sure how much $ ), and it wraps up nicely with ASIO4ALL, at very low
>latency. Honestly this is huge, if it pans out I will post some test packages
>so we can test it between things like cubase and wavelab. This would give
>us the base of 64 ASIO virtual ins/outs, the hardest part of the entire
project.
>
>So the next items to tackle:
>
>1. See if I can find source for a single channel asio compliant VST/VSTI
>host. This would be expanded to 32 channels, with latency compensation.
>
>2. See if I can find source for a VST plugin that is also an asio client.
>
>
>
>
>
>Chuck
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