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Re: 16 bit environment? [message #56950 is a reply to message #56940] |
Tue, 16 August 2005 09:02 |
Deej [1]
Messages: 2149 Registered: January 2006
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Senior Member |
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es being pumped up in SX at 32 bit float with UAD-1 plugins
and analog compressors routed in and out of RME Multiface AD/DA converters
and then each channel hitting a very transparent dither algo at the channel
output before it is being lightpiped into Paris with the channel faders in
Paris set at unity and all panned tracks and reverbs happening there.
Considering the 52 bit fixed point multiplier that Paris is using
internally, plus the NOoLimit plugin, there are lots of possibilities for
squirrelliness. Maybe the digital errors are just the way that non linear
behaviour is displayed in binary math. whatever is happening, it isn't
audibly ugly at all, it will burn to a CD and the CD can be duplicated.
That's really all I care about.
I am going to back off a bit on my mix levels, just because after
experimenting with it both ways, the *smear* that this causes is more
appropriate for pop/rock oriented stuff with a drum kit, IMHO. Still I may
be mixing a little
bit hotter this way than would normally with SX.
It's more of an option than a necessity really. Sounds good both ways.
Another thing I'm finding is that using 4 x UAD-1 cards seems to give the SX
system some extra breathing room as compared to three. Not sure why, but
it's like the 4th card seems to just give things an overall boost when
applying 6 x 1176's, a pair of Pultec Pro's, a Cambridg
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