Home » The PARIS Forums » PARIS: Main » Stupid or brilliant?
Stupid or brilliant? [message #72128] |
Thu, 07 September 2006 05:14 |
cujo
Messages: 285 Registered: July 2005
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Senior Member |
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Ok, I am really wanting to crush a drum group.
Has anyone tried this? and if so is there a drawback?
Bounce a mix with just the drums on, or add a little bass and bring it back
in to paris on 2 channels on the same EDS card as the drums and basss of
course, and crush those 2 channels with say 1176's...seems simple of course
you;d have to start the bounce from ground zero exactly or there would be
phase issues.
Besides the extra step and watsed channels, is there a drawback?
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Re: Stupid or brilliant? [message #72147 is a reply to message #72128] |
Thu, 07 September 2006 11:42 |
Rod Lincoln
Messages: 883 Registered: September 2005
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Senior Member |
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I do this all the time. The only thing else you really have to do, is adjust
for the bounce latency. If you do a bounce to disk, there will be some, and
it's different for 16 bit bounce than 24 bit bounce. Also ME is different
than xp on the same system, and every system is different. This is assuming
your dragging the segments (not the raw files) back into the same ppj. It's
going to be somewhere in the sub 1ms range, but if your mixing it back with
the other drums...it will matter.
Rod
"Cujo" <chris@nospamapplemanstudio.com> wrote:
>
>
>Ok, I am really wanting to crush a drum group.
>
>Has anyone tried this? and if so is there a drawback?
>Bounce a mix with just the drums on, or add a little bass and bring it back
>in to paris on 2 channels on the same EDS card as the drums and basss of
>course, and crush those 2 channels with say 1176's...seems simple of course
>you;d have to start the bounce from ground zero exactly or there would be
>phase issues.
>Besides the extra step and watsed channels, is there a drawback?
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Re: Stupid or brilliant? [message #72152 is a reply to message #72136] |
Thu, 07 September 2006 16:35 |
cujo
Messages: 285 Registered: July 2005
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Senior Member |
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Oh please pretty please can someone fix this!..waaah, I want my Paris to
work wihtout so many workarounds!
Really I don;t know whay it tool me so loing to think of this, I think I
may have tried it with the Nolimit on the stereo bus, but there was way
too much phase issues there that I gave up, but I don; think I have tried
it since I got UAD 2 years ago, now it makes so much sense.
I am trying out the the UAD NEve plug this weekend I hope, If I like it,
I am goin in for another card. Mayeb just the 256 dollar express then get
the NEVE and 140.
"DJ" <animix_spam-this-ahole_@animas.net> wrote:
>I use a parallel compression scenario (sometimes called New York
>compression, I think) where I strap a Sony V77 digitally across an aux
bus
>on the drum submix. There is a preset on this machine that is quite amazing
>called Drum Room. It's got ambience and compression settings that are an
>excellent starting point for creating a huge sound. I just enable this aux
>on whatever channels I want to effect and the crank the send levels to the
>point where this sits well with the existing tracks. It's ironic that I
>spent lots of $$$ putting this Cubase rig together sdo I could compress
drum
>submixes in real time in Cubase and then return them to Paris and nowadays
I
>don't even do it at all. If Paris had delay compensation for UAD-1 cards,
I
>wouldn't be using Cubase at all in a mix.
>
>Go figure.
>
>;o)
>
>"cujo" <chris@nospamapplemanstudio.com> wrote in message
>news:45001f26$1@linux...
>>
>>
>>
>> Oh yeah, I meant use bothe the original tracks and belnded compressed
drum
>> group. I'm sure someone must have tried this before...
>>
>>
>> "DJ" <animix_spam-this-ahole_@animas.net> wrote:
>> >Just keep the original drum & bass tracks in the submix (hopefully there
>> >aren't more than 14) so you can have some felxibility if you need to
make
>> >some adjustments during the mix.
>> >
>> >Deej
>> >
>> >"Cujo" <chris@nospamapplemanstudio.com> wrote in message
>> >news:45000d0a@linux...
>> >>
>> >>
>> >> Ok, I am really wanting to crush a drum group.
>> >>
>> >> Has anyone tried this? and if so is there a drawback?
>> >> Bounce a mix with just the drums on, or add a little bass and bring
it
>> >back
>> >> in to paris on 2 channels on the same EDS card as the drums and basss
>> of
>> >> course, and crush those 2 channels with say 1176's...seems simple of
>> >course
>> >> you;d have to start the bounce from ground zero exactly or there would
>> be
>> >> phase issues.
>> >> Besides the extra step and watsed channels, is there a drawback?
>> >
>> >
>
>
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Re: Stupid or brilliant? [message #72165 is a reply to message #72147] |
Fri, 08 September 2006 05:35 |
cujo
Messages: 285 Registered: July 2005
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Senior Member |
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Ok, so there is latency on Bounce To DIsc, I suppose that makes sense, oes
anyone know the exact numbers? Also, what about if a externeal comp is used?
Thanks rod.
"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote:
>
>I do this all the time. The only thing else you really have to do, is adjust
>for the bounce latency. If you do a bounce to disk, there will be some,
and
>it's different for 16 bit bounce than 24 bit bounce. Also ME is different
>than xp on the same system, and every system is different. This is assuming
>your dragging the segments (not the raw files) back into the same ppj. It's
>going to be somewhere in the sub 1ms range, but if your mixing it back with
>the other drums...it will matter.
>Rod
>"Cujo" <chris@nospamapplemanstudio.com> wrote:
>>
>>
>>Ok, I am really wanting to crush a drum group.
>>
>>Has anyone tried this? and if so is there a drawback?
>>Bounce a mix with just the drums on, or add a little bass and bring it
back
>>in to paris on 2 channels on the same EDS card as the drums and basss of
>>course, and crush those 2 channels with say 1176's...seems simple of course
>>you;d have to start the bounce from ground zero exactly or there would
be
>>phase issues.
>>Besides the extra step and watsed channels, is there a drawback?
>
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Re: Stupid or brilliant? [message #72166 is a reply to message #72165] |
Fri, 08 September 2006 05:49 |
Rod Lincoln
Messages: 883 Registered: September 2005
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Senior Member |
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It varies from system to system. You just have to figure yours out. I've had
3 different systems, and they've all been different. I think it has to do
with how fast the cpu can kick into gear/the OS/ and the app.
The numbers for an external i/o should be the same however. I don't have
those. Maybe some one else does.
Rod
"Cujo" <chris@nospamapplemanstudio.com> wrote:
>
>
>Ok, so there is latency on Bounce To DIsc, I suppose that makes sense, oes
>anyone know the exact numbers? Also, what about if a externeal comp is used?
>Thanks rod.
>
>
>"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote:
>>
>>I do this all the time. The only thing else you really have to do, is adjust
>>for the bounce latency. If you do a bounce to disk, there will be some,
>and
>>it's different for 16 bit bounce than 24 bit bounce. Also ME is different
>>than xp on the same system, and every system is different. This is assuming
>>your dragging the segments (not the raw files) back into the same ppj.
It's
>>going to be somewhere in the sub 1ms range, but if your mixing it back
with
>>the other drums...it will matter.
>>Rod
>>"Cujo" <chris@nospamapplemanstudio.com> wrote:
>>>
>>>
>>>Ok, I am really wanting to crush a drum group.
>>>
>>>Has anyone tried this? and if so is there a drawback?
>>>Bounce a mix with just the drums on, or add a little bass and bring it
>back
>>>in to paris on 2 channels on the same EDS card as the drums and basss
of
>>>course, and crush those 2 channels with say 1176's...seems simple of course
>>>you;d have to start the bounce from ground zero exactly or there would
>be
>>>phase issues.
>>>Besides the extra step and watsed channels, is there a drawback?
>>
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Re: Stupid or brilliant? [message #72167 is a reply to message #72166] |
Fri, 08 September 2006 06:08 |
cujo
Messages: 285 Registered: July 2005
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Senior Member |
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Thanks for the info,
Is the # static for each system?
"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote:
>
>It varies from system to system. You just have to figure yours out. I've
had
>3 different systems, and they've all been different. I think it has to do
>with how fast the cpu can kick into gear/the OS/ and the app.
>The numbers for an external i/o should be the same however. I don't have
>those. Maybe some one else does.
>Rod
>"Cujo" <chris@nospamapplemanstudio.com> wrote:
>>
>>
>>Ok, so there is latency on Bounce To DIsc, I suppose that makes sense,
oes
>>anyone know the exact numbers? Also, what about if a externeal comp is
used?
>>Thanks rod.
>>
>>
>>"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote:
>>>
>>>I do this all the time. The only thing else you really have to do, is
adjust
>>>for the bounce latency. If you do a bounce to disk, there will be some,
>>and
>>>it's different for 16 bit bounce than 24 bit bounce. Also ME is different
>>>than xp on the same system, and every system is different. This is assuming
>>>your dragging the segments (not the raw files) back into the same ppj.
>It's
>>>going to be somewhere in the sub 1ms range, but if your mixing it back
>with
>>>the other drums...it will matter.
>>>Rod
>>>"Cujo" <chris@nospamapplemanstudio.com> wrote:
>>>>
>>>>
>>>>Ok, I am really wanting to crush a drum group.
>>>>
>>>>Has anyone tried this? and if so is there a drawback?
>>>>Bounce a mix with just the drums on, or add a little bass and bring it
>>back
>>>>in to paris on 2 channels on the same EDS card as the drums and basss
>of
>>>>course, and crush those 2 channels with say 1176's...seems simple of
course
>>>>you;d have to start the bounce from ground zero exactly or there would
>>be
>>>>phase issues.
>>>>Besides the extra step and watsed channels, is there a drawback?
>>>
>
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Re: Stupid or brilliant? [message #72170 is a reply to message #72167] |
Fri, 08 September 2006 07:35 |
Rod Lincoln
Messages: 883 Registered: September 2005
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Senior Member |
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For the Bounce to disk? Once you figure it out,it will be the same for that
bit rate. 16bits will give a different number different than 24 bits (that
is, what your bitrate is set at during the bounce, bot what the existing
files are). 44.1 and 48k will yeild the same numbers for bounce to disk.
ME/98 will be different than XP on the same system.
Paris version 2.x will be different than version 3.0 on the same system.
All this info is for bounce to disk. If you bounce using a spdif loop or
lightipe loop, bit rate won't matter, and I think the #'s are the same from
sys to sys. But you should check for yourself.
Rod
"cujo" <chris@nospamapplemanstudio.com> wrote:
>
>
>Thanks for the info,
>Is the # static for each system?
>
>
>
>
>
>"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote:
>>
>>It varies from system to system. You just have to figure yours out. I've
>had
>>3 different systems, and they've all been different. I think it has to
do
>>with how fast the cpu can kick into gear/the OS/ and the app.
>>The numbers for an external i/o should be the same however. I don't have
>>those. Maybe some one else does.
>>Rod
>>"Cujo" <chris@nospamapplemanstudio.com> wrote:
>>>
>>>
>>>Ok, so there is latency on Bounce To DIsc, I suppose that makes sense,
>oes
>>>anyone know the exact numbers? Also, what about if a externeal comp is
>used?
>>>Thanks rod.
>>>
>>>
>>>"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote:
>>>>
>>>>I do this all the time. The only thing else you really have to do, is
>adjust
>>>>for the bounce latency. If you do a bounce to disk, there will be some,
>>>and
>>>>it's different for 16 bit bounce than 24 bit bounce. Also ME is different
>>>>than xp on the same system, and every system is different. This is assuming
>>>>your dragging the segments (not the raw files) back into the same ppj.
>>It's
>>>>going to be somewhere in the sub 1ms range, but if your mixing it back
>>with
>>>>the other drums...it will matter.
>>>>Rod
>>>>"Cujo" <chris@nospamapplemanstudio.com> wrote:
>>>>>
>>>>>
>>>>>Ok, I am really wanting to crush a drum group.
>>>>>
>>>>>Has anyone tried this? and if so is there a drawback?
>>>>>Bounce a mix with just the drums on, or add a little bass and bring
it
>>>back
>>>>>in to paris on 2 channels on the same EDS card as the drums and basss
>>of
>>>>>course, and crush those 2 channels with say 1176's...seems simple of
>course
>>>>>you;d have to start the bounce from ground zero exactly or there would
>>>be
>>>>>phase issues.
>>>>>Besides the extra step and watsed channels, is there a drawback?
>>>>
>>
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