The PARIS Forums


Home » The PARIS Forums » PARIS: Main » Anyone Tried Waves Q-Clone?
Anyone Tried Waves Q-Clone? [message #62531] Thu, 05 January 2006 17:57 Go to next message
Gary Flanigan is currently offline  Gary Flanigan
Messages: 181
Registered: June 2006
Senior Member
> will be worth whatever in a couple of years.
>>
>> Any advice appr
Re: Anyone Tried Waves Q-Clone? [message #62556 is a reply to message #62531] Fri, 06 January 2006 00:53 Go to previous messageGo to next message
Jesse Skeens is currently offline  Jesse Skeens
Messages: 53
Registered: November 2005
Member
"Gary Flanigan" <gary_flanigan@ce9.uscourts.gov> wrote:
>
>This is an interesting concept, but does it work? And does it work in PARIS?
>
>Thanks

Havent tried it in Paris but I tried it and using it to capture my Daking
EQ it performed very well. I could not hear the difference between the two,
in fact I actually picked the qclone as being the hardware (it was so close
I was practically guesing though).
Re: Anyone Tried Waves Q-Clone? [message #62570 is a reply to message #62531] Fri, 06 January 2006 07:51 Go to previous messageGo to next message
gene lennon is currently offline  gene lennon
Messages: 565
Registered: July 2006
Senior Member
"Gary Flanigan" <gary_flanigan@ce9.uscourts.gov> wrote:
>
>This is an interesting concept, but does it work? And does it work in PARIS?
>
>Thanks


I tried the demo, but not in Paris. I had a very similar experience to Jesse.
The Q-cloned eq was almost indistinguishable from the originals I tried.
The only reason I did not purchase it (aside for not liking Waves update
policies) was that I don’t mind rendering with the real eq in the loop, which
I call “Q-Clone-Real” ;-)
Q-Clone however does allow people to share impulses of good sounding gear.
I found that aspect more intriguing. Many people have complained that the
process of hunting around through impulses with one db variations is painfully
time-consuming, but I found a simple technique that is quick.
Pick an impulse that is close to what you are looking for (like a Neve with
3db boost at 10K) and then use a high quality plugin eq like the Sony Oxford
to do the fine-tuning. This works quickly and still gives the flava’ of the
cloned eq. I use a similar technique with TriTones ColorTone.

Overall, the sound is quite impressive, and CPU/Load issues will soon go
away when we all build computers like DJ’s :-)

One site sharing high-end Q-Clone impulses:
http://www.buenosairesbreaks.com/q-clone/


Gene
Re: Anyone Tried Waves Q-Clone? [message #62627 is a reply to message #62570] Sat, 07 January 2006 10:02 Go to previous message
Deej [1] is currently offline  Deej [1]   UNITED STATES
Messages: 2149
Registered: January 2006
Senior Member
Fast computers aren't the silver bullet for ever bugaboo relating to native
systems, I'm finding, but they certainly do get you down the road a bit
quicker. Even with almost 5GHz of processing power and 4G RAM, there are
buffer issues. They are a different kind of buffer issue though. After a
while, working at small buffer settings (64-128k), I will start getting some
cracking in the audio. The fix is to toggle the buffer setting to another
setting, then back again. This clears it up until it starts happening again
a few hours later. The good news is that you can actually toggle the buffer
settings without having to wait a while for it to happen and while waiting,
wonder if you are going to have to reboot your machine because it won't
quite be able to pull off the buffer setting switch while the audio app is
running.

I'm waiting for one last VSTi to show up here before I get into the whole
in-depgh Windows optimization thing. I was mixing project last in SX with
58 tracks, (bussing 12 drum tracks to a stereo pair in Paris-that is sooo
cool) and streaming the other 46 tracks over lightpipe. My buffers in Sx
were set to 128k. I was able to get pretty surgical with my fader moves at
this low latency and after about an hour and a half, when the crackling
would start up, I'd just toggle to 256, let the project reset to these
buffers, then toggle back to 128. Tool less than 30 seconds and I was good
again.. This is with just the very basic system tweaking done. there are
still a lot of background services running. I think that after I finish the
final tweaks to this system, it's going to be a monster box. Right now I can
load the most CPU/memory intensive patch into Ivory and then trigger 10
notes with the sustain pedal depressed and it will decay to silence over
about 15 seconds with no dropouts at 64k buffer settings.

;o)

"gene lennon" <glennon@NOSPmyrealbox.com> wrote in message
news:43be83d6$1@linux...
>
> "Gary Flanigan" <gary_flanigan@ce9.uscourts.gov> wrote:
> >
> >This is an interesting concept, but does it work? And does it work in
PARIS?
> >
> >Thanks
>
>
> I tried the demo, but not in Paris. I had a very similar experience to
Jesse.
> The Q-cloned eq was almost indistinguishable from the originals I tried.
> The only reason I did not purchase it (aside for not liking Waves update
> policies) was that I don't mind rendering with the real eq in the loop,
which
> I call "Q-Clone-Real" ;-)
> Q-Clone however does allow people to share impulses of good sounding gear.
> I found that aspect more intriguing. Many people have complained that the
> process of hunting around through impulses with one db variations is
painfully
> time-consuming, but I found a simple technique that is quick.
> Pick an impulse that is close to what you are looking for (like a Neve
with
> 3db boost at 10K) and then use a high quality plugin eq like the Sony
Oxford
> to do the fine-tuning. This works quickly and still gives the flava' of
the
> cloned eq. I use a similar technique with TriTones ColorTone.
>
> Overall, the sound is quite impressive, and CPU/Load issues will soon go
> away when we all build computers like DJ's :-)
>
> One site sharing high-end Q-Clone impulses:
> http://www.buenosairesbreaks.com/q-clone/
>
>
> Gene
>
>
Previous Topic: Lead vox standout, how?
Next Topic: Sorry! RIP Lou Rawls
Goto Forum:
  


Current Time: Thu Dec 26 05:38:19 PST 2024

Total time taken to generate the page: 0.00975 seconds