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Autotune in Cubase [message #79485] Mon, 05 February 2007 07:42 Go to next message
Don Nafe is currently offline  Don Nafe   UNITED STATES
Messages: 1206
Registered: July 2005
Senior Member
Hi guys

Cubase newbie here

just wondering if there's a trick to using graphical mode in Cubase...I
tried running it on a simple vocal track staring at "0" and I see the graph
showing up after the vocals start...about a 1/2 second or so.

Am I missing something here?

DOn
Re: Autotune in Cubase [message #79495 is a reply to message #79485] Mon, 05 February 2007 08:50 Go to previous messageGo to next message
Mark McCurdy is currently offline  Mark McCurdy   UNITED STATES
Messages: 35
Registered: February 2006
Member
If you haven't tried it yet... I purchased Melodyne and in my book it BLOWS
AutoTune out of the water. I'm so pumped on this plug-in. It doesn't add
the funky synthy sound to the voice like Autotune does when it pitch
corrects. Also the interface is SO friendly. I use it in Cubase SX4 with
no problems.

http://www.celemony.com:16080/cms/

The demo is worth trying out.




"Don Nafe" <dnafe@magma.ca> wrote in message news:45c750e7@linux...
> Hi guys
>
> Cubase newbie here
>
> just wondering if there's a trick to using graphical mode in Cubase...I
> tried running it on a simple vocal track staring at "0" and I see the
> graph showing up after the vocals start...about a 1/2 second or so.
>
> Am I missing something here?
>
> DOn
>
Re: Autotune in Cubase [message #79497 is a reply to message #79495] Mon, 05 February 2007 08:51 Go to previous messageGo to next message
Chris Ludwig is currently offline  Chris Ludwig   UNITED STATES
Messages: 868
Registered: May 2006
Senior Member
Hell yes


Mark McCurdy wrote:
> If you haven't tried it yet... I purchased Melodyne and in my book it BLOWS
> AutoTune out of the water. I'm so pumped on this plug-in. It doesn't add
> the funky synthy sound to the voice like Autotune does when it pitch
> corrects. Also the interface is SO friendly. I use it in Cubase SX4 with
> no problems.
>
> http://www.celemony.com:16080/cms/
>
> The demo is worth trying out.
>
>
>
>
> "Don Nafe" <dnafe@magma.ca> wrote in message news:45c750e7@linux...
>> Hi guys
>>
>> Cubase newbie here
>>
>> just wondering if there's a trick to using graphical mode in Cubase...I
>> tried running it on a simple vocal track staring at "0" and I see the
>> graph showing up after the vocals start...about a 1/2 second or so.
>>
>> Am I missing something here?
>>
>> DOn
>>
>
>

--
Chris Ludwig

ADK Pro Audio
(859) 635-5762
www.adkproaudio.com
chrisl@adkproaudio.com
Re: Autotune in Cubase [message #79498 is a reply to message #79485] Mon, 05 February 2007 08:52 Go to previous messageGo to next message
Chris Ludwig is currently offline  Chris Ludwig   UNITED STATES
Messages: 868
Registered: May 2006
Senior Member
Haven't tried it but I think only the newest VST version of autotune has
a functional graphical mode.

Chris


Don Nafe wrote:
> Hi guys
>
> Cubase newbie here
>
> just wondering if there's a trick to using graphical mode in Cubase...I
> tried running it on a simple vocal track staring at "0" and I see the graph
> showing up after the vocals start...about a 1/2 second or so.
>
> Am I missing something here?
>
> DOn
>
>

--
Chris Ludwig

ADK Pro Audio
(859) 635-5762
www.adkproaudio.com
chrisl@adkproaudio.com
Re: Autotune in Cubase [message #79515 is a reply to message #79498] Mon, 05 February 2007 10:31 Go to previous messageGo to next message
EK Sound is currently offline  EK Sound   CANADA
Messages: 939
Registered: June 2005
Senior Member
Autotune 5 now has time locked graphical mode. Previously, Autotune
was unable to extract the timebase from the project (I guess DX does
not support this). Now that it is VST, they are able to include this.
Previously, you would have to work from the exact same point
everytime... which is why they generally recommend you work on one
line at a time, and render each line when you have finished tuning.
With version 5, you can work on any point in the time line with no
troubles. That being said, Melodyne kicks the snot out of Autotune!!

David.

Chris Ludwig wrote:
> Haven't tried it but I think only the newest VST version of autotune has
> a functional graphical mode.
>
> Chris
>
>
> Don Nafe wrote:
>
>> Hi guys
>>
>> Cubase newbie here
>>
>> just wondering if there's a trick to using graphical mode in
>> Cubase...I tried running it on a simple vocal track staring at "0" and
>> I see the graph showing up after the vocals start...about a 1/2 second
>> or so.
>>
>> Am I missing something here?
>>
>> DOn
>>
>
Re: Autotune in Cubase [message #79525 is a reply to message #79515] Mon, 05 February 2007 12:30 Go to previous messageGo to next message
Tom Bruhl is currently offline  Tom Bruhl   UNITED STATES
Messages: 1368
Registered: June 2007
Senior Member
This is a multi-part message in MIME format.

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Anybody using Melodyne in Paris here?
Is it totally functional except for automation?
I'm pretty sick of Autotune 1.3 and the usual work arounds.

Good to go in Paris?
"EK Sound" <askme@nospam.com> wrote in message =
news:45c77878$1@linux...
Autotune 5 now has time locked graphical mode. Previously, Autotune=20
was unable to extract the timebase from the project (I guess DX does=20
not support this). Now that it is VST, they are able to include this.=20
Previously, you would have to work from the exact same point=20
everytime... which is why they generally recommend you work on one=20
line at a time, and render each line when you have finished tuning.=20
With version 5, you can work on any point in the time line with no=20
troubles. That being said, Melodyne kicks the snot out of Autotune!!

David.

Chris Ludwig wrote:
> Haven't tried it but I think only the newest VST version of autotune =
has=20
> a functional graphical mode.
>=20
> Chris
>=20
>=20
> Don Nafe wrote:
>=20
>> Hi guys
>>
>> Cubase newbie here
>>
>> just wondering if there's a trick to using graphical mode in=20
>> Cubase...I tried running it on a simple vocal track staring at "0" =
and=20
>> I see the graph showing up after the vocals start...about a 1/2 =
second=20
>> or so.
>>
>> Am I missing something here?
>>
>> DOn
>>
>


I choose Polesoft Lockspam to fight spam, and you?
http://www.polesoft.com/refer.html
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<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Anybody using Melodyne in Paris =
here?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Is it totally functional except for=20
automation?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I'm pretty sick of Autotune 1.3 and the =
usual work=20
arounds.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Good to go in Paris?</FONT></DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV>"EK Sound" &lt;<A =
href=3D"mailto:askme@nospam.com">askme@nospam.com</A>&gt;=20
wrote in message <A=20
=
href=3D"news:45c77878$1@linux">news:45c77878$1@linux</A>...</DIV>Autotune=
5 now=20
has time locked graphical mode.&nbsp; Previously, Autotune <BR>was =
unable to=20
extract the timebase from the project (I guess DX does <BR>not support =
this).=20
Now that it is VST, they are able to include this. <BR>&nbsp; =
Previously, you=20
would have to work from the exact same point <BR>everytime... which is =
why=20
they generally recommend you work on one <BR>line at a time, and =
render each=20
line when you have finished tuning. <BR>With version 5, you can work =
on any=20
point in the time line with no <BR>troubles.&nbsp; That being said, =
Melodyne=20
kicks the snot out of Autotune!!<BR><BR>David.<BR><BR>Chris Ludwig=20
wrote:<BR>&gt; Haven't tried it but I think only the newest VST =
version of=20
autotune has <BR>&gt; a functional graphical mode.<BR>&gt; <BR>&gt;=20
Chris<BR>&gt; <BR>&gt; <BR>&gt; Don Nafe wrote:<BR>&gt; <BR>&gt;&gt; =
Hi=20
guys<BR>&gt;&gt;<BR>&gt;&gt; Cubase newbie =
here<BR>&gt;&gt;<BR>&gt;&gt; just=20
wondering if there's a trick to using graphical mode in <BR>&gt;&gt;=20
Cubase...I tried running it on a simple vocal track staring at "0" and =

<BR>&gt;&gt; I see the graph showing up after the vocals start...about =
a 1/2=20
second <BR>&gt;&gt; or so.<BR>&gt;&gt;<BR>&gt;&gt; Am I missing =
something=20
here?<BR>&gt;&gt;<BR>&gt;&gt; DOn<BR>&gt;&gt;<BR>&gt;</BLOCKQUOTE>
<DIV><FONT size=3D2><BR><BR>I choose Polesoft Lockspam to fight spam, =
and=20
you?<BR><A=20
href=3D"http://www.polesoft.com/refer.html">http://www.polesoft.com/refer=
..html</A>&nbsp;&nbsp;&nbsp;</FONT></DIV></BODY ></HTML>

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Re: Autotune in Cubase [message #79531 is a reply to message #79525] Mon, 05 February 2007 13:00 Go to previous messageGo to next message
EK Sound is currently offline  EK Sound   CANADA
Messages: 939
Registered: June 2005
Senior Member
I seriously doubt if the Melodyne plug would work in Paris... it
utilizes VST V2.4 Melodyne is also available as a stand alone app...
maybe that would be a better bet for you.

David.

Tom Bruhl wrote:
> Anybody using Melodyne in Paris here?
> Is it totally functional except for automation?
> I'm pretty sick of Autotune 1.3 and the usual work arounds.
>
> Good to go in Paris?
>
> "EK Sound" <askme@nospam.com <mailto:askme@nospam.com>> wrote in
> message news:45c77878$1@linux...
> Autotune 5 now has time locked graphical mode. Previously, Autotune
> was unable to extract the timebase from the project (I guess DX does
> not support this). Now that it is VST, they are able to include this.
> Previously, you would have to work from the exact same point
> everytime... which is why they generally recommend you work on one
> line at a time, and render each line when you have finished tuning.
> With version 5, you can work on any point in the time line with no
> troubles. That being said, Melodyne kicks the snot out of Autotune!!
>
> David.
>
> Chris Ludwig wrote:
> > Haven't tried it but I think only the newest VST version of
> autotune has
> > a functional graphical mode.
> >
> > Chris
> >
> >
> > Don Nafe wrote:
> >
> >> Hi guys
> >>
> >> Cubase newbie here
> >>
> >> just wondering if there's a trick to using graphical mode in
> >> Cubase...I tried running it on a simple vocal track staring at
> "0" and
> >> I see the graph showing up after the vocals start...about a 1/2
> second
> >> or so.
> >>
> >> Am I missing something here?
> >>
> >> DOn
> >>
> >
>
>
>
> I choose Polesoft Lockspam to fight spam, and you?
> http://www.polesoft.com/refer.html
Re: Autotune in Cubase [message #79536 is a reply to message #79531] Mon, 05 February 2007 14:02 Go to previous messageGo to next message
Mark McCurdy is currently offline  Mark McCurdy   UNITED STATES
Messages: 35
Registered: February 2006
Member
My guess is it won't work as well.


"EK Sound" <askme@nospam.com> wrote in message news:45c79b4c@linux...
>I seriously doubt if the Melodyne plug would work in Paris... it utilizes
>VST V2.4 Melodyne is also available as a stand alone app... maybe that
>would be a better bet for you.
>
> David.
>
> Tom Bruhl wrote:
>> Anybody using Melodyne in Paris here?
>> Is it totally functional except for automation?
>> I'm pretty sick of Autotune 1.3 and the usual work arounds.
>> Good to go in Paris?
>>
>> "EK Sound" <askme@nospam.com <mailto:askme@nospam.com>> wrote in
>> message news:45c77878$1@linux...
>> Autotune 5 now has time locked graphical mode. Previously, Autotune
>> was unable to extract the timebase from the project (I guess DX does
>> not support this). Now that it is VST, they are able to include this.
>> Previously, you would have to work from the exact same point
>> everytime... which is why they generally recommend you work on one
>> line at a time, and render each line when you have finished tuning.
>> With version 5, you can work on any point in the time line with no
>> troubles. That being said, Melodyne kicks the snot out of Autotune!!
>>
>> David.
>>
>> Chris Ludwig wrote:
>> > Haven't tried it but I think only the newest VST version of
>> autotune has
>> > a functional graphical mode.
>> >
>> > Chris
>> >
>> >
>> > Don Nafe wrote:
>> >
>> >> Hi guys
>> >>
>> >> Cubase newbie here
>> >>
>> >> just wondering if there's a trick to using graphical mode in
>> >> Cubase...I tried running it on a simple vocal track staring at
>> "0" and
>> >> I see the graph showing up after the vocals start...about a 1/2
>> second
>> >> or so.
>> >>
>> >> Am I missing something here?
>> >>
>> >> DOn
>> >>
>> >
>>
>>
>>
>> I choose Polesoft Lockspam to fight spam, and you?
>> http://www.polesoft.com/refer.html
Re: Autotune in Cubase [message #79540 is a reply to message #79536] Mon, 05 February 2007 14:33 Go to previous messageGo to next message
Tom Bruhl is currently offline  Tom Bruhl   UNITED STATES
Messages: 1368
Registered: June 2007
Senior Member
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Okay then via spdf to Cubase and back then? Realtime in auto mode =
anyway?
I guess I'll have to render and drag over to Cubase for processing =
otherwise huh?
I think I need another MEC now that I think of it. Good for another =
ADAT and SPDF=20
with Paris/XP. I'll have to lose the last ADAT XT 20 for the rack =
space...
Maybe 1.3 will do...

I really like realtime everything.
Poor old analog me


"Mark McCurdy" <mark@mccurdy.net> wrote in message =
news:45c7a9df@linux...
My guess is it won't work as well.


"EKE Sound" <askme@nospam.com> wrote in message news:45c79b4c@linux...
>I seriously doubt if the Melodyne plug would work in Paris... it =
utilizes=20
>VST V2.4 Melodyne is also available as a stand alone app... maybe =
that=20
>would be a better bet for you.
>
> David.
>
> Tom Bruhl wrote:
>> Anybody using Melodyne in Paris here?
>> Is it totally functional except for automation?
>> I'm pretty sick of Autotune 1.3 and the usual work arounds.
>> Good to go in Paris?
>>
>> "EK Sound" <askme@nospam.com <mailto:askme@nospam.com>> wrote =
in
>> message news:45c77878$1@linux...
>> Autotune 5 now has time locked graphical mode. Previously, =
Autotune
>> was unable to extract the timebase from the project (I guess DX =
does
>> not support this). Now that it is VST, they are able to include =
this.
>> Previously, you would have to work from the exact same point
>> everytime... which is why they generally recommend you work on =
one
>> line at a time, and render each line when you have finished =
tuning.
>> With version 5, you can work on any point in the time line with =
no
>> troubles. That being said, Melodyne kicks the snot out of =
Autotune!!
>>
>> David.
>>
>> Chris Ludwig wrote:
>> > Haven't tried it but I think only the newest VST version of
>> autotune has
>> > a functional graphical mode.
>> >
>> > Chris
>> >
>> >
>> > Don Nafe wrote:
>> >
>> >> Hi guys
>> >>
>> >> Cubase newbie here
>> >>
>> >> just wondering if there's a trick to using graphical mode =
in
>> >> Cubase...I tried running it on a simple vocal track staring =
at
>> "0" and
>> >> I see the graph showing up after the vocals start...about a =
1/2
>> second
>> >> or so.
>> >>
>> >> Am I missing something here?
>> >>
>> >> DOn
>> >>
>> >
>>
>>
>>
>> I choose Polesoft Lockspam to fight spam, and you?
>> http://www.polesoft.com/refer.html=20


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<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
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<DIV><FONT face=3DArial size=3D2>Okay then via spdf to Cubase and back =
then?&nbsp;=20
Realtime in auto mode anyway?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I guess I'll have to render and drag =
over to Cubase=20
for processing otherwise huh?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I think I need another MEC now that I =
think of=20
it.&nbsp; Good for another ADAT and SPDF </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>with Paris/XP.&nbsp; I'll have to lose =
the last=20
ADAT XT 20 for the rack space...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Maybe 1.3 will do...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I really like realtime =
everything.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Poor old analog me</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV>"Mark McCurdy" &lt;<A=20
href=3D"mailto:mark@mccurdy.net">mark@mccurdy.net</A>&gt; wrote in =
message <A=20
href=3D"news:45c7a9df@linux">news:45c7a9df@linux</A>...</DIV>My guess =
is it=20
won't work as well.<BR><BR><BR>"EKE Sound" &lt;<A=20
href=3D"mailto:askme@nospam.com">askme@nospam.com</A>&gt; wrote in =
message <A=20
href=3D"news:45c79b4c@linux">news:45c79b4c@linux</A>...<BR>&gt;I =
seriously doubt=20
if the Melodyne plug would work in Paris... it utilizes <BR>&gt;VST =
V2.4&nbsp;=20
Melodyne is also available as a stand alone app... maybe that =
<BR>&gt;would be=20
a better bet for you.<BR>&gt;<BR>&gt; David.<BR>&gt;<BR>&gt; Tom Bruhl =

wrote:<BR>&gt;&gt; Anybody using Melodyne in Paris here?<BR>&gt;&gt; =
Is it=20
totally functional except for automation?<BR>&gt;&gt; I'm pretty sick =
of=20
Autotune 1.3 and the usual work arounds.<BR>&gt;&gt;&nbsp; Good to go =
in=20
Paris?<BR>&gt;&gt;<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; "EK Sound" =
&lt;<A=20
href=3D"mailto:askme@nospam.com">askme@nospam.com</A> &lt;<A=20
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;&gt; =
wrote=20
in<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; message <A=20
=
href=3D"news:45c77878$1@linux">news:45c77878$1@linux</A>...<BR>&gt;&gt;&n=
bsp;&nbsp;&nbsp;&nbsp;=20
Autotune 5 now has time locked graphical mode.&nbsp; Previously,=20
Autotune<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; was unable to extract the =

timebase from the project (I guess DX =
does<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
not support this). Now that it is VST, they are able to include=20
this.<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;&nbsp; Previously, you =
would=20
have to work from the exact same =
point<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
everytime... which is why they generally recommend you work on=20
one<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; line at a time, and render =
each line=20
when you have finished tuning.<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
With=20
version 5, you can work on any point in the time line with=20
no<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; troubles.&nbsp; That being =
said,=20
Melodyne kicks the snot out of=20
Autotune!!<BR>&gt;&gt;<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
David.<BR>&gt;&gt;<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; Chris Ludwig=20
wrote:<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt; Haven't tried it =
but I=20
think only the newest VST version =
of<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
autotune has<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt; a =
functional=20
graphical mode.<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;=20
Chris<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt; Don Nafe=20
wrote:<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; Hi=20
guys<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; Cubase =
newbie=20
here<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; just =
wondering if=20
there's a trick to using graphical mode=20
in<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; Cubase...I tried =
running=20
it on a simple vocal track staring =
at<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; "0"=20
and<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; I see the graph =
showing=20
up after the vocals start...about a =
1/2<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
second<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; or=20
so.<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; Am I =
missing=20
something here?<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt;=20
DOn<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR>&gt;&gt;<BR>&gt;&gt;<BR>&gt;&gt; <BR>&gt;&gt; I choose Polesoft =

Lockspam to fight spam, and you?<BR>&gt;&gt; <A=20
=
href=3D"http://www.polesoft.com/refer.html">http://www.polesoft.com/refer=
..html</A>=20
<BR><BR></BLOCKQUOTE></BODY></HTML>

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Re: Autotune in Cubase [message #79541 is a reply to message #79540] Mon, 05 February 2007 14:42 Go to previous messageGo to next message
EK Sound is currently offline  EK Sound   CANADA
Messages: 939
Registered: June 2005
Senior Member
Just to explain... the Melodyne plugin has to "record" the track from
the host first... in real time. Then you can manipulate the sound
during playback. One issue here... if you try to go back to the track
(not that you need to) and make additional edits, these edits will
have to be recorded into Melodyne again. You would lose what work you
have already done. Rule of thumb is to make sure your edits are
finished, then "polish" with the Melodyne plug.

David.

Tom Bruhl wrote:
> Okay then via spdf to Cubase and back then? Realtime in auto mode anyway?
> I guess I'll have to render and drag over to Cubase for processing
> otherwise huh?
> I think I need another MEC now that I think of it. Good for another
> ADAT and SPDF
> with Paris/XP. I'll have to lose the last ADAT XT 20 for the rack space...
> Maybe 1.3 will do...
>
> I really like realtime everything.
> Poor old analog me
>
>
>
> "Mark McCurdy" <mark@mccurdy.net <mailto:mark@mccurdy.net>> wrote in
> message news:45c7a9df@linux...
> My guess is it won't work as well.
>
>
> "EKE Sound" <askme@nospam.com <mailto:askme@nospam.com>> wrote in
> message news:45c79b4c@linux...
> >I seriously doubt if the Melodyne plug would work in Paris... it
> utilizes
> >VST V2.4 Melodyne is also available as a stand alone app... maybe
> that
> >would be a better bet for you.
> >
> > David.
> >
> > Tom Bruhl wrote:
> >> Anybody using Melodyne in Paris here?
> >> Is it totally functional except for automation?
> >> I'm pretty sick of Autotune 1.3 and the usual work arounds.
> >> Good to go in Paris?
> >>
> >> "EK Sound" <askme@nospam.com <mailto:askme@nospam.com>
> <mailto:askme@nospam.com>> wrote in
> >> message news:45c77878$1@linux...
> >> Autotune 5 now has time locked graphical mode. Previously,
> Autotune
> >> was unable to extract the timebase from the project (I guess
> DX does
> >> not support this). Now that it is VST, they are able to
> include this.
> >> Previously, you would have to work from the exact same point
> >> everytime... which is why they generally recommend you work
> on one
> >> line at a time, and render each line when you have finished
> tuning.
> >> With version 5, you can work on any point in the time line
> with no
> >> troubles. That being said, Melodyne kicks the snot out of
> Autotune!!
> >>
> >> David.
> >>
> >> Chris Ludwig wrote:
> >> > Haven't tried it but I think only the newest VST version of
> >> autotune has
> >> > a functional graphical mode.
> >> >
> >> > Chris
> >> >
> >> >
> >> > Don Nafe wrote:
> >> >
> >> >> Hi guys
> >> >>
> >> >> Cubase newbie here
> >> >>
> >> >> just wondering if there's a trick to using graphical mode in
> >> >> Cubase...I tried running it on a simple vocal track
> staring at
> >> "0" and
> >> >> I see the graph showing up after the vocals
> start...about a 1/2
> >> second
> >> >> or so.
> >> >>
> >> >> Am I missing something here?
> >> >>
> >> >> DOn
> >> >>
> >> >
> >>
> >>
> >>
> >> I choose Polesoft Lockspam to fight spam, and you?
> >> http://www.polesoft.com/refer.html
>
Re: Autotune in Cubase [message #79542 is a reply to message #79541] Mon, 05 February 2007 15:28 Go to previous messageGo to next message
Tom Bruhl is currently offline  Tom Bruhl   UNITED STATES
Messages: 1368
Registered: June 2007
Senior Member
This is a multi-part message in MIME format.

------=_NextPart_000_00DD_01C74953.7A585130
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

David,
So there's no real-time automatic mode? Maybe standalone on my Paris =
comp
is the way to go then. A friend of mine has the full blown version =
around here.
I'll have to get a demo from him. He loves it with Logic.

Is the polyphonic version as good quality as it gets? Worth the extra =
cash?
Tom


"EK Sound" <askme@nospam.com> wrote in message news:45c7b357@linux...
Just to explain... the Melodyne plugin has to "record" the track from=20
the host first... in real time. Then you can manipulate the sound=20
during playback. One issue here... if you try to go back to the track =

(not that you need to) and make additional edits, these edits will=20
have to be recorded into Melodyne again. You would lose what work you =

have already done. Rule of thumb is to make sure your edits are=20
finished, then "polish" with the Melodyne plug.

David.

Tom Bruhl wrote:
> Okay then via spdf to Cubase and back then? Realtime in auto mode =
anyway?
> I guess I'll have to render and drag over to Cubase for processing=20
> otherwise huh?
> I think I need another MEC now that I think of it. Good for another =

> ADAT and SPDF
> with Paris/XP. I'll have to lose the last ADAT XT 20 for the rack =
space...
> Maybe 1.3 will do...
> =20
> I really like realtime everything.
> Poor old analog me
> =20
> =20
>=20
> "Mark McCurdy" <mark@mccurdy.net <mailto:mark@mccurdy.net>> =
wrote in
> message news:45c7a9df@linux...
> My guess is it won't work as well.
>=20
>=20
> "EKE Sound" <askme@nospam.com <mailto:askme@nospam.com>> wrote =
in
> message news:45c79b4c@linux...
> >I seriously doubt if the Melodyne plug would work in Paris... =
it
> utilizes
> >VST V2.4 Melodyne is also available as a stand alone app... =
maybe
> that
> >would be a better bet for you.
> >
> > David.
> >
> > Tom Bruhl wrote:
> >> Anybody using Melodyne in Paris here?
> >> Is it totally functional except for automation?
> >> I'm pretty sick of Autotune 1.3 and the usual work arounds.
> >> Good to go in Paris?
> >>
> >> "EK Sound" <askme@nospam.com <mailto:askme@nospam.com>
> <mailto:askme@nospam.com>> wrote in
> >> message news:45c77878$1@linux...
> >> Autotune 5 now has time locked graphical mode. =
Previously,
> Autotune
> >> was unable to extract the timebase from the project (I =
guess
> DX does
> >> not support this). Now that it is VST, they are able to
> include this.
> >> Previously, you would have to work from the exact same =
point
> >> everytime... which is why they generally recommend you =
work
> on one
> >> line at a time, and render each line when you have =
finished
> tuning.
> >> With version 5, you can work on any point in the time =
line
> with no
> >> troubles. That being said, Melodyne kicks the snot out =
of
> Autotune!!
> >>
> >> David.
> >>
> >> Chris Ludwig wrote:
> >> > Haven't tried it but I think only the newest VST =
version of
> >> autotune has
> >> > a functional graphical mode.
> >> >
> >> > Chris
> >> >
> >> >
> >> > Don Nafe wrote:
> >> >
> >> >> Hi guys
> >> >>
> >> >> Cubase newbie here
> >> >>
> >> >> just wondering if there's a trick to using graphical =
mode in
> >> >> Cubase...I tried running it on a simple vocal track
> staring at
> >> "0" and
> >> >> I see the graph showing up after the vocals
> start...about a 1/2
> >> second
> >> >> or so.
> >> >>
> >> >> Am I missing something here?
> >> >>
> >> >> DOn
> >> >>
> >> >
> >>
> >>
> >>
> >> I choose Polesoft Lockspam to fight spam, and you?
> >> http://www.polesoft.com/refer.html
>
------=_NextPart_000_00DD_01C74953.7A585130
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charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
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<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>David,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>So there's no real-time automatic =
mode?&nbsp; Maybe=20
standalone on my Paris comp</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>is the way to go then.&nbsp; A friend =
of mine has=20
the full blown version around here.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I'll have to get a demo from him.&nbsp; =
He loves it=20
with Logic.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Is the polyphonic version as good =
quality&nbsp;as=20
it gets?&nbsp; Worth the extra cash?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Tom</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV>"EK Sound" &lt;<A =
href=3D"mailto:askme@nospam.com">askme@nospam.com</A>&gt;=20
wrote in message <A=20
href=3D"news:45c7b357@linux">news:45c7b357@linux</A>...</DIV>Just to =
explain...=20
the Melodyne plugin has to "record" the track from <BR>the host =
first... in=20
real time.&nbsp; Then you can manipulate the sound <BR>during =
playback.&nbsp;=20
One issue here... if you try to go back to the track <BR>(not that you =
need=20
to) and make additional edits, these edits will <BR>have to be =
recorded into=20
Melodyne again.&nbsp; You would lose what work you <BR>have already=20
done.&nbsp; Rule of thumb is to make sure your edits are <BR>finished, =
then=20
"polish" with the Melodyne plug.<BR><BR>David.<BR><BR>Tom Bruhl =
wrote:<BR>&gt;=20
Okay then via spdf to Cubase and back then?&nbsp; Realtime in auto =
mode=20
anyway?<BR>&gt; I guess I'll have to render and drag over to Cubase =
for=20
processing <BR>&gt; otherwise huh?<BR>&gt; I think I need another MEC =
now that=20
I think of it.&nbsp; Good for another <BR>&gt; ADAT and SPDF<BR>&gt; =
with=20
Paris/XP.&nbsp; I'll have to lose the last ADAT XT 20 for the rack=20
space...<BR>&gt; Maybe 1.3 will do...<BR>&gt;&nbsp; <BR>&gt; I really =
like=20
realtime everything.<BR>&gt; Poor old analog me<BR>&gt;&nbsp; =
<BR>&gt;&nbsp;=20
<BR>&gt; <BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; "Mark McCurdy" &lt;<A=20
href=3D"mailto:mark@mccurdy.net">mark@mccurdy.net</A> &lt;<A=20
href=3D"mailto:mark@mccurdy.net">mailto:mark@mccurdy.net</A>&gt;&gt; =
wrote=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; message <A=20
=
href=3D"news:45c7a9df@linux">news:45c7a9df@linux</A>...<BR>&gt;&nbsp;&nbs=
p;&nbsp;&nbsp;=20
My guess is it won't work as well.<BR>&gt; <BR>&gt;=20
<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; "EKE Sound" &lt;<A=20
href=3D"mailto:askme@nospam.com">askme@nospam.com</A> &lt;<A=20
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;&gt; =
wrote=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; message <A=20
=
href=3D"news:45c79b4c@linux">news:45c79b4c@linux</A>...<BR>&gt;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;=20
&gt;I seriously doubt if the Melodyne plug would work in Paris...=20
it<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
utilizes<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;VST V2.4&nbsp; =
Melodyne is=20
also available as a stand alone app... =
maybe<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
that<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;would be a better bet =
for=20
you.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;=20
David.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; Tom Bruhl=20
wrote:<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt; Anybody using =
Melodyne=20
in Paris here?<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt; Is it =
totally=20
functional except for =
automation?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt; I'm pretty sick of Autotune 1.3 and the usual work=20
arounds.<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp; Good to =
go in=20
Paris?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; "EK Sound" &lt;<A=20
href=3D"mailto:askme@nospam.com">askme@nospam.com</A> &lt;<A=20
=
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;<BR>&gt;&=
nbsp;&nbsp;&nbsp;&nbsp;=20
&lt;<A =
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;&gt;=20
wrote in<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; message <A=20
=
href=3D"news:45c77878$1@linux">news:45c77878$1@linux</A>...<BR>&gt;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;=20
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; Autotune 5 now has time locked =
graphical=20
mode.&nbsp; Previously,<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
Autotune<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; was unable to extract the timebase =
from the=20
project (I guess<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; DX=20
does<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
not support this). Now that it is VST, they are able=20
to<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; include=20
this.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;&nbsp; Previously, you would =
have to=20
work from the exact same point<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; everytime... which is why they =
generally=20
recommend you work<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; on=20
one<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
line at a time, and render each line when you have=20
finished<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
tuning.<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
With version 5, you can work on any point in the time=20
line<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; with=20
no<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
troubles.&nbsp; That being said, Melodyne kicks the snot out=20
of<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
Autotune!!<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
David.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; Chris Ludwig=20
wrote:<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt; Haven't tried it but I =
think only=20
the newest VST version of<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; autotune=20
has<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt; a functional graphical=20
mode.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;=20
Chris<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt; Don Nafe=20
wrote:<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; Hi=20
guys<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; Cubase newbie=20
here<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; just wondering if =
there's a=20
trick to using graphical mode in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =

&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; Cubase...I tried =
running it on=20
a simple vocal track<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; staring=20
at<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; "0"=20
and<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; I see the graph =
showing up=20
after the vocals<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; start...about a=20
1/2<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
second<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; or=20
so.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; Am I missing something =

here?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt;=20
DOn<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt; I choose =
Polesoft=20
Lockspam to fight spam, and you?<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =

&gt;&gt; <A=20
=
href=3D"http://www.polesoft.com/refer.html">http://www.polesoft.com/refer=
..html</A><BR>&gt;</BLOCKQUOTE></BODY></HTML>

------=_NextPart_000_00DD_01C74953.7A585130--
Re: Autotune in Cubase [message #79543 is a reply to message #79542] Mon, 05 February 2007 15:36 Go to previous messageGo to next message
EK Sound is currently offline  EK Sound   CANADA
Messages: 939
Registered: June 2005
Senior Member
It really depends on what you are using it for. The plugin has all
the standard features, whereas the "essential" and "uno" versions only
offer manual pitch correction. The Cre8 version is good if you want
to make backing vocal tracks from a lead vocal, without having to have
several plugins open at one time. The Studio version is just that, a
fully featured recording and editing package. The quality is the same
regardless of the version. The one thing that Studio does that the
others don't do is manipulating polyphonic files, like guitars, keys,
or even entire mixes. The time manipulation capabilities on a full
mix is nothing short of amazing.

For most "tuning" uses, the plugin works great.

David.

Tom Bruhl wrote:
> David,
> So there's no real-time automatic mode? Maybe standalone on my Paris comp
> is the way to go then. A friend of mine has the full blown version
> around here.
> I'll have to get a demo from him. He loves it with Logic.
>
> Is the polyphonic version as good quality as it gets? Worth the extra cash?
> Tom
>
>
>
> "EK Sound" <askme@nospam.com <mailto:askme@nospam.com>> wrote in
> message news:45c7b357@linux...
> Just to explain... the Melodyne plugin has to "record" the track from
> the host first... in real time. Then you can manipulate the sound
> during playback. One issue here... if you try to go back to the track
> (not that you need to) and make additional edits, these edits will
> have to be recorded into Melodyne again. You would lose what work you
> have already done. Rule of thumb is to make sure your edits are
> finished, then "polish" with the Melodyne plug.
>
> David.
>
> Tom Bruhl wrote:
> > Okay then via spdf to Cubase and back then? Realtime in auto
> mode anyway?
> > I guess I'll have to render and drag over to Cubase for processing
> > otherwise huh?
> > I think I need another MEC now that I think of it. Good for another
> > ADAT and SPDF
> > with Paris/XP. I'll have to lose the last ADAT XT 20 for the
> rack space...
> > Maybe 1.3 will do...
> >
> > I really like realtime everything.
> > Poor old analog me
> >
> >
> >
> > "Mark McCurdy" <mark@mccurdy.net <mailto:mark@mccurdy.net>
> <mailto:mark@mccurdy.net>> wrote in
> > message news:45c7a9df@linux...
> > My guess is it won't work as well.
> >
> >
> > "EKE Sound" <askme@nospam.com <mailto:askme@nospam.com>
> <mailto:askme@nospam.com>> wrote in
> > message news:45c79b4c@linux...
> > >I seriously doubt if the Melodyne plug would work in
> Paris... it
> > utilizes
> > >VST V2.4 Melodyne is also available as a stand alone
> app... maybe
> > that
> > >would be a better bet for you.
> > >
> > > David.
> > >
> > > Tom Bruhl wrote:
> > >> Anybody using Melodyne in Paris here?
> > >> Is it totally functional except for automation?
> > >> I'm pretty sick of Autotune 1.3 and the usual work arounds.
> > >> Good to go in Paris?
> > >>
> > >> "EK Sound" <askme@nospam.com
> <mailto:askme@nospam.com> <mailto:askme@nospam.com>
> > <mailto:askme@nospam.com>> wrote in
> > >> message news:45c77878$1@linux...
> > >> Autotune 5 now has time locked graphical mode.
> Previously,
> > Autotune
> > >> was unable to extract the timebase from the project
> (I guess
> > DX does
> > >> not support this). Now that it is VST, they are able to
> > include this.
> > >> Previously, you would have to work from the exact
> same point
> > >> everytime... which is why they generally recommend
> you work
> > on one
> > >> line at a time, and render each line when you have
> finished
> > tuning.
> > >> With version 5, you can work on any point in the time
> line
> > with no
> > >> troubles. That being said, Melodyne kicks the snot
> out of
> > Autotune!!
> > >>
> > >> David.
> > >>
> > >> Chris Ludwig wrote:
> > >> > Haven't tried it but I think only the newest VST
> version of
> > >> autotune has
> > >> > a functional graphical mode.
> > >> >
> > >> > Chris
> > >> >
> > >> >
> > >> > Don Nafe wrote:
> > >> >
> > >> >> Hi guys
> > >> >>
> > >> >> Cubase newbie here
> > >> >>
> > >> >> just wondering if there's a trick to using
> graphical mode in
> > >> >> Cubase...I tried running it on a simple vocal track
> > staring at
> > >> "0" and
> > >> >> I see the graph showing up after the vocals
> > start...about a 1/2
> > >> second
> > >> >> or so.
> > >> >>
> > >> >> Am I missing something here?
> > >> >>
> > >> >> DOn
> > >> >>
> > >> >
> > >>
> > >>
> > >>
> > >> I choose Polesoft Lockspam to fight spam, and you?
> > >> http://www.polesoft.com/refer.html
> >
Re: Autotune in Cubase [message #79549 is a reply to message #79543] Mon, 05 February 2007 18:21 Go to previous messageGo to next message
Tom Bruhl is currently offline  Tom Bruhl   UNITED STATES
Messages: 1368
Registered: June 2007
Senior Member
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David,
Wow! So no artifacts across a whole mix? Can you alter speed=20
without altering pitch? That's the ticket for me.

So for effecting vocal channels and possibly a whole mix for tempo
with use in Paris and Cubase which version would you suggest?
I guess I only need one channel (stereo) if it has to process offline =
all the time.
Am I right?

Sounds like studio is the full mix version that I'd want huh?
Thanks for the info.
Tom

"EK Sound" <askme@nospam.com> wrote in message =
news:45c7bfd2$1@linux...
It really depends on what you are using it for. The plugin has all=20
the standard features, whereas the "essential" and "uno" versions only =

offer manual pitch correction. The Cre8 version is good if you want=20
to make backing vocal tracks from a lead vocal, without having to have =

several plugins open at one time. The Studio version is just that, a=20
fully featured recording and editing package. The quality is the same =

regardless of the version. The one thing that Studio does that the=20
others don't do is manipulating polyphonic files, like guitars, keys,=20
or even entire mixes. The time manipulation capabilities on a full=20
mix is nothing short of amazing.

For most "tuning" uses, the plugin works great.

David.

Tom Bruhl wrote:
> David,
> So there's no real-time automatic mode? Maybe standalone on my =
Paris comp
> is the way to go then. A friend of mine has the full blown version=20
> around here.
> I'll have to get a demo from him. He loves it with Logic.
> =20
> Is the polyphonic version as good quality as it gets? Worth the =
extra cash?
> Tom
> =20
> =20
>=20
> "EK Sound" <askme@nospam.com <mailto:askme@nospam.com>> wrote in
> message news:45c7b357@linux...
> Just to explain... the Melodyne plugin has to "record" the track =
from
> the host first... in real time. Then you can manipulate the =
sound
> during playback. One issue here... if you try to go back to the =
track
> (not that you need to) and make additional edits, these edits =
will
> have to be recorded into Melodyne again. You would lose what =
work you
> have already done. Rule of thumb is to make sure your edits are
> finished, then "polish" with the Melodyne plug.
>=20
> David.
>=20
> Tom Bruhl wrote:
> > Okay then via spdf to Cubase and back then? Realtime in auto
> mode anyway?
> > I guess I'll have to render and drag over to Cubase for =
processing
> > otherwise huh?
> > I think I need another MEC now that I think of it. Good for =
another
> > ADAT and SPDF
> > with Paris/XP. I'll have to lose the last ADAT XT 20 for the
> rack space...
> > Maybe 1.3 will do...
> >=20
> > I really like realtime everything.
> > Poor old analog me
> >=20
> >=20
> >
> > "Mark McCurdy" <mark@mccurdy.net =
<mailto:mark@mccurdy.net>
> <mailto:mark@mccurdy.net>> wrote in
> > message news:45c7a9df@linux...
> > My guess is it won't work as well.
> >
> >
> > "EKE Sound" <askme@nospam.com <mailto:askme@nospam.com>
> <mailto:askme@nospam.com>> wrote in
> > message news:45c79b4c@linux...
> > >I seriously doubt if the Melodyne plug would work in
> Paris... it
> > utilizes
> > >VST V2.4 Melodyne is also available as a stand alone
> app... maybe
> > that
> > >would be a better bet for you.
> > >
> > > David.
> > >
> > > Tom Bruhl wrote:
> > >> Anybody using Melodyne in Paris here?
> > >> Is it totally functional except for automation?
> > >> I'm pretty sick of Autotune 1.3 and the usual work =
arounds.
> > >> Good to go in Paris?
> > >>
> > >> "EK Sound" <askme@nospam.com
> <mailto:askme@nospam.com> <mailto:askme@nospam.com>
> > <mailto:askme@nospam.com>> wrote in
> > >> message news:45c77878$1@linux...
> > >> Autotune 5 now has time locked graphical mode.=20
> Previously,
> > Autotune
> > >> was unable to extract the timebase from the =
project
> (I guess
> > DX does
> > >> not support this). Now that it is VST, they are =
able to
> > include this.
> > >> Previously, you would have to work from the =
exact
> same point
> > >> everytime... which is why they generally =
recommend
> you work
> > on one
> > >> line at a time, and render each line when you =
have
> finished
> > tuning.
> > >> With version 5, you can work on any point in the =
time
> line
> > with no
> > >> troubles. That being said, Melodyne kicks the =
snot
> out of
> > Autotune!!
> > >>
> > >> David.
> > >>
> > >> Chris Ludwig wrote:
> > >> > Haven't tried it but I think only the newest =
VST
> version of
> > >> autotune has
> > >> > a functional graphical mode.
> > >> >
> > >> > Chris
> > >> >
> > >> >
> > >> > Don Nafe wrote:
> > >> >
> > >> >> Hi guys
> > >> >>
> > >> >> Cubase newbie here
> > >> >>
> > >> >> just wondering if there's a trick to using
> graphical mode in
> > >> >> Cubase...I tried running it on a simple vocal =
track
> > staring at
> > >> "0" and
> > >> >> I see the graph showing up after the vocals
> > start...about a 1/2
> > >> second
> > >> >> or so.
> > >> >>
> > >> >> Am I missing something here?
> > >> >>
> > >> >> DOn
> > >> >>
> > >> >
> > >>
> > >>
> > >>
> > >> I choose Polesoft Lockspam to fight spam, and you?
> > >> http://www.polesoft.com/refer.html
> >
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<DIV><FONT face=3DArial size=3D2>David,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Wow!&nbsp; So no artifacts across a =
whole=20
mix?&nbsp; Can you alter speed </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>without altering pitch?&nbsp; That's =
the ticket for=20
me.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>So for&nbsp;effecting&nbsp;vocal =
channels and=20
possibly a whole mix for tempo</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>with use in Paris and Cubase which =
version would=20
you suggest?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I guess I only need one channel =
(stereo) if it has=20
to process offline all the time.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Am I right?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Sounds like studio is the full mix =
version that I'd=20
want huh?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Thanks for the info.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Tom</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV>"EK Sound" &lt;<A =
href=3D"mailto:askme@nospam.com">askme@nospam.com</A>&gt;=20
wrote in message <A=20
href=3D"news:45c7bfd2$1@linux">news:45c7bfd2$1@linux</A>...</DIV>It =
really=20
depends on what you are using it for.&nbsp; The plugin has all <BR>the =

standard features, whereas the "essential" and "uno" versions only =
<BR>offer=20
manual pitch correction.&nbsp; The Cre8 version is good if you want =
<BR>to=20
make backing vocal tracks from a lead vocal, without having to have=20
<BR>several plugins open at one time.&nbsp; The Studio version is just =
that, a=20
<BR>fully featured recording and editing package.&nbsp; The quality is =
the=20
same <BR>regardless of the version.&nbsp; The one thing that Studio =
does that=20
the <BR>others don't do is manipulating polyphonic files, like =
guitars, keys,=20
<BR>or even entire mixes.&nbsp; The time manipulation capabilities on =
a full=20
<BR>mix is nothing short of amazing.<BR><BR>For most "tuning" uses, =
the plugin=20
works great.<BR><BR>David.<BR><BR>Tom Bruhl wrote:<BR>&gt; =
David,<BR>&gt; So=20
there's no real-time automatic mode?&nbsp; Maybe standalone on my =
Paris=20
comp<BR>&gt; is the way to go then.&nbsp; A friend of mine has the =
full blown=20
version <BR>&gt; around here.<BR>&gt; I'll have to get a demo from =
him.&nbsp;=20
He loves it with Logic.<BR>&gt;&nbsp; <BR>&gt; Is the polyphonic =
version as=20
good quality as it gets?&nbsp; Worth the extra cash?<BR>&gt; =
Tom<BR>&gt;&nbsp;=20
<BR>&gt;&nbsp; <BR>&gt; <BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; "EK Sound" =
&lt;<A=20
href=3D"mailto:askme@nospam.com">askme@nospam.com</A> &lt;<A=20
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;&gt; =
wrote=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; message <A=20
=
href=3D"news:45c7b357@linux">news:45c7b357@linux</A>...<BR>&gt;&nbsp;&nbs=
p;&nbsp;&nbsp;=20
Just to explain... the Melodyne plugin has to "record" the track=20
from<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; the host first... in real =
time.&nbsp;=20
Then you can manipulate the sound<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
during=20
playback.&nbsp; One issue here... if you try to go back to the=20
track<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; (not that you need to) and make=20
additional edits, these edits will<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
have to be=20
recorded into Melodyne again.&nbsp; You would lose what work=20
you<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; have already done.&nbsp; Rule of =
thumb is=20
to make sure your edits are<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; finished, =
then=20
"polish" with the Melodyne plug.<BR>&gt; =
<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
David.<BR>&gt; <BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; Tom Bruhl=20
wrote:<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; Okay then via spdf =
to Cubase=20
and back then?&nbsp; Realtime in auto<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
mode=20
anyway?<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; I guess I'll have =
to render=20
and drag over to Cubase for =
processing<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt; otherwise huh?<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; I think =
I need=20
another MEC now that I think of it.&nbsp; Good for=20
another<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; ADAT and=20
SPDF<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; with Paris/XP.&nbsp; =
I'll have=20
to lose the last ADAT XT 20 for the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
rack=20
space...<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; Maybe 1.3 will=20
do...<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;=20
<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; I really like realtime=20
everything.<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; Poor old analog =

me<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;=20
<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;=20
<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; "Mark=20
McCurdy" &lt;<A href=3D"mailto:mark@mccurdy.net">mark@mccurdy.net</A> =
&lt;<A=20
=
href=3D"mailto:mark@mccurdy.net">mailto:mark@mccurdy.net</A>&gt;<BR>&gt;&=
nbsp;&nbsp;&nbsp;&nbsp;=20
&lt;<A =
href=3D"mailto:mark@mccurdy.net">mailto:mark@mccurdy.net</A>&gt;&gt;=20
wrote in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
message <A=20
=
href=3D"news:45c7a9df@linux">news:45c7a9df@linux</A>...<BR>&gt;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp; My guess is it won't work as=20
well.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; "EKE=20
Sound" &lt;<A href=3D"mailto:askme@nospam.com">askme@nospam.com</A> =
&lt;<A=20
=
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;<BR>&gt;&=
nbsp;&nbsp;&nbsp;&nbsp;=20
&lt;<A =
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;&gt;=20
wrote in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
message <A=20
=
href=3D"news:45c79b4c@linux">news:45c79b4c@linux</A>...<BR>&gt;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;I seriously doubt if the =
Melodyne plug=20
would work in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; Paris...=20
it<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
utilizes<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;VST V2.4&nbsp; Melodyne is also =

available as a stand alone<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; app...=20
maybe<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
that<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;would be a better bet for =
you.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;=20
David.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; Tom Bruhl=20
wrote:<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt; Anybody using Melodyne in =
Paris=20
here?<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt; Is it totally functional except for=20
automation?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt; I'm pretty sick of =
Autotune 1.3=20
and the usual work arounds.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp; Good to go in=20
Paris?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
"EK Sound"=20
&lt;<A=20
=
href=3D"mailto:askme@nospam.com">askme@nospam.com</A><BR>&gt;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
&lt;<A =
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt; &lt;<A=20
=
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;<BR>&gt;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp; &lt;<A=20
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;&gt; =
wrote=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; message <A=20
=
href=3D"news:45c77878$1@linux">news:45c77878$1@linux</A>...<BR>&gt;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
Autotune 5=20
now has time locked graphical mode. <BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
Previously,<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
Autotune<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
was unable=20
to extract the timebase from the =
project<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; (I=20
guess<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; DX=20
does<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; not support this). Now that it is =
VST, they=20
are able to<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
include this.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;&nbsp; Previously, you would =
have to=20
work from the exact<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; same=20
point<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; everytime... which is why they =
generally=20
recommend<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; you=20
work<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; on=20
one<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; line at a time, and render each line =
when you=20
have<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
finished<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
tuning.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
With=20
version 5, you can work on any point in the=20
time<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
line<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; with=20
no<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; troubles.&nbsp; That being said, =
Melodyne=20
kicks the snot<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; out=20
of<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
Autotune!!<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
David.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
Chris=20
Ludwig wrote:<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;=20
Haven't tried it but I think only the newest=20
VST<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; version=20
of<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; autotune=20
has<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt; a functional graphical=20
mode.<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;=20
Chris<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt; Don Nafe=20
wrote:<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; Hi=20
guys<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt; Cubase newbie here<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt; just wondering if there's a trick to=20
using<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; graphical mode=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; Cubase...I tried =
running it on=20
a simple vocal track<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; staring =
at<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
"0"=20
and<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; I see the graph =
showing up=20
after the vocals<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; start...about a=20
1/2<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
second<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt; or so.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt; Am I missing something =
here?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt; DOn<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt; I choose Polesoft Lockspam =
to=20
fight spam, and you?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt; <A=20
=
href=3D"http://www.polesoft.com/refer.html">http://www.polesoft.com/refer=
..html</A><BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;</BLOCKQUOTE></BODY></HTML>

------=_NextPart_000_00FD_01C7496B.A7C21030--
Re: Autotune in Cubase [message #79557 is a reply to message #79549] Mon, 05 February 2007 19:16 Go to previous messageGo to next message
audioguy_editout_ is currently offline  audioguy_editout_   CANADA
Messages: 249
Registered: December 2005
Senior Member
I wouldn't say "no artifacts" but the results are really
good... but I doubt if I would use it to re-pitch or re-time
a song on an album... just individual tracks. The guy
giving the demo at NAMM turned a regular 4 on the floor tune
into a shuffle with it. If you wanted to use it for
realigning drum tracks ala Beat Detective, the Studio
version would work best.

David.

Tom Bruhl wrote:
> David,
> Wow! So no artifacts across a whole mix? Can you alter speed
> without altering pitch? That's the ticket for me.
>
> So for effecting vocal channels and possibly a whole mix for tempo
> with use in Paris and Cubase which version would you suggest?
> I guess I only need one channel (stereo) if it has to process offline
> all the time.
> Am I right?
>
> Sounds like studio is the full mix version that I'd want huh?
> Thanks for the info.
> Tom
>
>
> "EK Sound" <askme@nospam.com <mailto:askme@nospam.com>> wrote in
> message news:45c7bfd2$1@linux...
> It really depends on what you are using it for. The plugin has all
> the standard features, whereas the "essential" and "uno" versions only
> offer manual pitch correction. The Cre8 version is good if you want
> to make backing vocal tracks from a lead vocal, without having to have
> several plugins open at one time. The Studio version is just that, a
> fully featured recording and editing package. The quality is the same
> regardless of the version. The one thing that Studio does that the
> others don't do is manipulating polyphonic files, like guitars, keys,
> or even entire mixes. The time manipulation capabilities on a full
> mix is nothing short of amazing.
>
> For most "tuning" uses, the plugin works great.
>
> David.
>
> Tom Bruhl wrote:
> > David,
> > So there's no real-time automatic mode? Maybe standalone on my
> Paris comp
> > is the way to go then. A friend of mine has the full blown version
> > around here.
> > I'll have to get a demo from him. He loves it with Logic.
> >
> > Is the polyphonic version as good quality as it gets? Worth the
> extra cash?
> > Tom
> >
> >
> >
> > "EK Sound" <askme@nospam.com <mailto:askme@nospam.com>
> <mailto:askme@nospam.com>> wrote in
> > message news:45c7b357@linux...
> > Just to explain... the Melodyne plugin has to "record" the
> track from
> > the host first... in real time. Then you can manipulate the
> sound
> > during playback. One issue here... if you try to go back to
> the track
> > (not that you need to) and make additional edits, these edits
> will
> > have to be recorded into Melodyne again. You would lose what
> work you
> > have already done. Rule of thumb is to make sure your edits are
> > finished, then "polish" with the Melodyne plug.
> >
> > David.
> >
> > Tom Bruhl wrote:
> > > Okay then via spdf to Cubase and back then? Realtime in auto
> > mode anyway?
> > > I guess I'll have to render and drag over to Cubase for
> processing
> > > otherwise huh?
> > > I think I need another MEC now that I think of it. Good
> for another
> > > ADAT and SPDF
> > > with Paris/XP. I'll have to lose the last ADAT XT 20 for the
> > rack space...
> > > Maybe 1.3 will do...
> > >
> > > I really like realtime everything.
> > > Poor old analog me
> > >
> > >
> > >
> > > "Mark McCurdy" <mark@mccurdy.net
> <mailto:mark@mccurdy.net> <mailto:mark@mccurdy.net>
> > <mailto:mark@mccurdy.net>> wrote in
> > > message news:45c7a9df@linux...
> > > My guess is it won't work as well.
> > >
> > >
> > > "EKE Sound" <askme@nospam.com
> <mailto:askme@nospam.com> <mailto:askme@nospam.com>
> > <mailto:askme@nospam.com>> wrote in
> > > message news:45c79b4c@linux...
> > > >I seriously doubt if the Melodyne plug would work in
> > Paris... it
> > > utilizes
> > > >VST V2.4 Melodyne is also available as a stand alone
> > app... maybe
> > > that
> > > >would be a better bet for you.
> > > >
> > > > David.
> > > >
> > > > Tom Bruhl wrote:
> > > >> Anybody using Melodyne in Paris here?
> > > >> Is it totally functional except for automation?
> > > >> I'm pretty sick of Autotune 1.3 and the usual work
> arounds.
> > > >> Good to go in Paris?
> > > >>
> > > >> "EK Sound" <askme@nospam.com
> <mailto:askme@nospam.com>
> > <mailto:askme@nospam.com> <mailto:askme@nospam.com>
> > > <mailto:askme@nospam.com>> wrote in
> > > >> message news:45c77878$1@linux...
> > > >> Autotune 5 now has time locked graphical mode.
> > Previously,
> > > Autotune
> > > >> was unable to extract the timebase from the
> project
> > (I guess
> > > DX does
> > > >> not support this). Now that it is VST, they
> are able to
> > > include this.
> > > >> Previously, you would have to work from the
> exact
> > same point
> > > >> everytime... which is why they generally recommend
> > you work
> > > on one
> > > >> line at a time, and render each line when you have
> > finished
> > > tuning.
> > > >> With version 5, you can work on any point in
> the time
> > line
> > > with no
> > > >> troubles. That being said, Melodyne kicks the
> snot
> > out of
> > > Autotune!!
> > > >>
> > > >> David.
> > > >>
> > > >> Chris Ludwig wrote:
> > > >> > Haven't tried it but I think only the
> newest VST
> > version of
> > > >> autotune has
> > > >> > a functional graphical mode.
> > > >> >
> > > >> > Chris
> > > >> >
> > > >> >
> > > >> > Don Nafe wrote:
> > > >> >
> > > >> >> Hi guys
> > > >> >>
> > > >> >> Cubase newbie here
> > > >> >>
> > > >> >> just wondering if there's a trick to using
> > graphical mode in
> > > >> >> Cubase...I tried running it on a simple
> vocal track
> > > staring at
> > > >> "0" and
> > > >> >> I see the graph showing up after the vocals
> > > start...about a 1/2
> > > >> second
> > > >> >> or so.
> > > >> >>
> > > >> >> Am I missing something here?
> > > >> >>
> > > >> >> DOn
> > > >> >>
> > > >> >
> > > >>
> > > >>
> > > >>
> > > >> I choose Polesoft Lockspam to fight spam, and you?
> > > >> http://www.polesoft.com/refer.html
> > >
Re: Autotune in Cubase [message #79560 is a reply to message #79557] Mon, 05 February 2007 20:04 Go to previous messageGo to next message
Tom Bruhl is currently offline  Tom Bruhl   UNITED STATES
Messages: 1368
Registered: June 2007
Senior Member
This is a multi-part message in MIME format.

------=_NextPart_000_011D_01C74979.F6760A70
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Oh it does that too?!!! That sounds even better!

Cool stuff. I'll be checking it out.

"Dave(EK Sound)" <audioguy_editout_@shaw.ca> wrote in message =
news:45c7f392@linux...
I wouldn't say "no artifacts" but the results are really=20
good... but I doubt if I would use it to re-pitch or re-time=20
a song on an album... just individual tracks. The guy=20
giving the demo at NAMM turned a regular 4 on the floor tune=20
into a shuffle with it. If you wanted to use it for=20
realigning drum tracks ala Beat Detective, the Studio=20
version would work best.

David.

Tom Bruhl wrote:
> David,
> Wow! So no artifacts across a whole mix? Can you alter speed
> without altering pitch? That's the ticket for me.
> =20
> So for effecting vocal channels and possibly a whole mix for tempo
> with use in Paris and Cubase which version would you suggest?
> I guess I only need one channel (stereo) if it has to process =
offline=20
> all the time.
> Am I right?
> =20
> Sounds like studio is the full mix version that I'd want huh?
> Thanks for the info.
> Tom
> =20
>=20
> "EK Sound" <askme@nospam.com <mailto:askme@nospam.com>> wrote in
> message news:45c7bfd2$1@linux...
> It really depends on what you are using it for. The plugin has =
all
> the standard features, whereas the "essential" and "uno" =
versions only
> offer manual pitch correction. The Cre8 version is good if you =
want
> to make backing vocal tracks from a lead vocal, without having =
to have
> several plugins open at one time. The Studio version is just =
that, a
> fully featured recording and editing package. The quality is =
the same
> regardless of the version. The one thing that Studio does that =
the
> others don't do is manipulating polyphonic files, like guitars, =
keys,
> or even entire mixes. The time manipulation capabilities on a =
full
> mix is nothing short of amazing.
>=20
> For most "tuning" uses, the plugin works great.
>=20
> David.
>=20
> Tom Bruhl wrote:
> > David,
> > So there's no real-time automatic mode? Maybe standalone on =
my
> Paris comp
> > is the way to go then. A friend of mine has the full blown =
version
> > around here.
> > I'll have to get a demo from him. He loves it with Logic.
> >=20
> > Is the polyphonic version as good quality as it gets? Worth =
the
> extra cash?
> > Tom
> >=20
> >=20
> >
> > "EK Sound" <askme@nospam.com <mailto:askme@nospam.com>
> <mailto:askme@nospam.com>> wrote in
> > message news:45c7b357@linux...
> > Just to explain... the Melodyne plugin has to "record" =
the
> track from
> > the host first... in real time. Then you can manipulate =
the
> sound
> > during playback. One issue here... if you try to go back =
to
> the track
> > (not that you need to) and make additional edits, these =
edits
> will
> > have to be recorded into Melodyne again. You would lose =
what
> work you
> > have already done. Rule of thumb is to make sure your =
edits are
> > finished, then "polish" with the Melodyne plug.
> >
> > David.
> >
> > Tom Bruhl wrote:
> > > Okay then via spdf to Cubase and back then? Realtime =
in auto
> > mode anyway?
> > > I guess I'll have to render and drag over to Cubase =
for
> processing
> > > otherwise huh?
> > > I think I need another MEC now that I think of it. =
Good
> for another
> > > ADAT and SPDF
> > > with Paris/XP. I'll have to lose the last ADAT XT 20 =
for the
> > rack space...
> > > Maybe 1.3 will do...
> > >
> > > I really like realtime everything.
> > > Poor old analog me
> > >
> > >
> > >
> > > "Mark McCurdy" <mark@mccurdy.net
> <mailto:mark@mccurdy.net> <mailto:mark@mccurdy.net>
> > <mailto:mark@mccurdy.net>> wrote in
> > > message news:45c7a9df@linux...
> > > My guess is it won't work as well.
> > >
> > >
> > > "EKE Sound" <askme@nospam.com
> <mailto:askme@nospam.com> <mailto:askme@nospam.com>
> > <mailto:askme@nospam.com>> wrote in
> > > message news:45c79b4c@linux...
> > > >I seriously doubt if the Melodyne plug would =
work in
> > Paris... it
> > > utilizes
> > > >VST V2.4 Melodyne is also available as a stand =
alone
> > app... maybe
> > > that
> > > >would be a better bet for you.
> > > >
> > > > David.
> > > >
> > > > Tom Bruhl wrote:
> > > >> Anybody using Melodyne in Paris here?
> > > >> Is it totally functional except for =
automation?
> > > >> I'm pretty sick of Autotune 1.3 and the usual =
work
> arounds.
> > > >> Good to go in Paris?
> > > >>
> > > >> "EK Sound" <askme@nospam.com
> <mailto:askme@nospam.com>
> > <mailto:askme@nospam.com> <mailto:askme@nospam.com>
> > > <mailto:askme@nospam.com>> wrote in
> > > >> message news:45c77878$1@linux...
> > > >> Autotune 5 now has time locked graphical =
mode.
> > Previously,
> > > Autotune
> > > >> was unable to extract the timebase from =
the
> project
> > (I guess
> > > DX does
> > > >> not support this). Now that it is VST, =
they
> are able to
> > > include this.
> > > >> Previously, you would have to work from =
the
> exact
> > same point
> > > >> everytime... which is why they generally =
recommend
> > you work
> > > on one
> > > >> line at a time, and render each line when =
you have
> > finished
> > > tuning.
> > > >> With version 5, you can work on any point =
in
> the time
> > line
> > > with no
> > > >> troubles. That being said, Melodyne kicks =
the
> snot
> > out of
> > > Autotune!!
> > > >>
> > > >> David.
> > > >>
> > > >> Chris Ludwig wrote:
> > > >> > Haven't tried it but I think only the
> newest VST
> > version of
> > > >> autotune has
> > > >> > a functional graphical mode.
> > > >> >
> > > >> > Chris
> > > >> >
> > > >> >
> > > >> > Don Nafe wrote:
> > > >> >
> > > >> >> Hi guys
> > > >> >>
> > > >> >> Cubase newbie here
> > > >> >>
> > > >> >> just wondering if there's a trick to =
using
> > graphical mode in
> > > >> >> Cubase...I tried running it on a =
simple
> vocal track
> > > staring at
> > > >> "0" and
> > > >> >> I see the graph showing up after the =
vocals
> > > start...about a 1/2
> > > >> second
> > > >> >> or so.
> > > >> >>
> > > >> >> Am I missing something here?
> > > >> >>
> > > >> >> DOn
> > > >> >>
> > > >> >
> > > >>
> > > >>
> > > >>
> > > >> I choose Polesoft Lockspam to fight spam, and =
you?
> > > >> http://www.polesoft.com/refer.html
> > >
------=_NextPart_000_011D_01C74979.F6760A70
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<META http-equiv=3DContent-Type content=3D"text/html; =
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</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Oh it does that too?!!!&nbsp; That =
sounds even=20
better!</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Cool stuff.&nbsp; I'll be checking it=20
out.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV>"Dave(EK Sound)" &lt;<A=20
=
href=3D"mailto:audioguy_editout_@shaw.ca">audioguy_editout_@shaw.ca</A>&g=
t;=20
wrote in message <A=20
href=3D"news:45c7f392@linux">news:45c7f392@linux</A>...</DIV>I =
wouldn't say "no=20
artifacts" but the results are really <BR>good... but I doubt if I =
would use=20
it to re-pitch or re-time <BR>a song on an album... just individual=20
tracks.&nbsp; The guy <BR>giving the demo at NAMM turned a regular 4 =
on the=20
floor tune <BR>into a shuffle with it. If you wanted to use it for=20
<BR>realigning drum tracks ala Beat Detective, the Studio <BR>version =
would=20
work best.<BR><BR>David.<BR><BR>Tom Bruhl wrote:<BR>&gt; =
David,<BR>&gt;=20
Wow!&nbsp; So no artifacts across a whole mix?&nbsp; Can you alter=20
speed<BR>&gt; without altering pitch?&nbsp; That's the ticket for=20
me.<BR>&gt;&nbsp; <BR>&gt; So for effecting vocal channels and =
possibly a=20
whole mix for tempo<BR>&gt; with use in Paris and Cubase which version =
would=20
you suggest?<BR>&gt; I guess I only need one channel (stereo) if it =
has to=20
process offline <BR>&gt; all the time.<BR>&gt; Am I =
right?<BR>&gt;&nbsp;=20
<BR>&gt; Sounds like studio is the full mix version that I'd want =
huh?<BR>&gt;=20
Thanks for the info.<BR>&gt; Tom<BR>&gt;&nbsp; <BR>&gt;=20
<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; "EK Sound" &lt;<A=20
href=3D"mailto:askme@nospam.com">askme@nospam.com</A> &lt;<A=20
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;&gt; =
wrote=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; message <A=20
=
href=3D"news:45c7bfd2$1@linux">news:45c7bfd2$1@linux</A>...<BR>&gt;&nbsp;=
&nbsp;&nbsp;&nbsp;=20
It really depends on what you are using it for.&nbsp; The plugin has=20
all<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; the standard features, whereas the =

"essential" and "uno" versions only<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
offer=20
manual pitch correction.&nbsp; The Cre8 version is good if you=20
want<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; to make backing vocal tracks from =
a lead=20
vocal, without having to have<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; several =
plugins=20
open at one time.&nbsp; The Studio version is just that,=20
a<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; fully featured recording and editing =

package.&nbsp; The quality is the same<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; =

regardless of the version.&nbsp; The one thing that Studio does that=20
the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; others don't do is manipulating =
polyphonic=20
files, like guitars, keys,<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; or even =
entire=20
mixes.&nbsp; The time manipulation capabilities on a=20
full<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; mix is nothing short of =
amazing.<BR>&gt;=20
<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; For most "tuning" uses, the plugin =
works=20
great.<BR>&gt; <BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; David.<BR>&gt;=20
<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; Tom Bruhl=20
wrote:<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;=20
David,<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; So there's no =
real-time=20
automatic mode?&nbsp; Maybe standalone on =
my<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
Paris comp<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; is the way to go =

then.&nbsp; A friend of mine has the full blown=20
version<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; around=20
here.<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; I'll have to get a =
demo from=20
him.&nbsp; He loves it with =
Logic.<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;=20
<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; Is the polyphonic version =
as good=20
quality as it gets?&nbsp; Worth the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
extra=20
cash?<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;=20
Tom<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;=20
<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;=20
<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; "EK=20
Sound" &lt;<A href=3D"mailto:askme@nospam.com">askme@nospam.com</A> =
&lt;<A=20
=
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;<BR>&gt;&=
nbsp;&nbsp;&nbsp;&nbsp;=20
&lt;<A =
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;&gt;=20
wrote in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
message <A=20
=
href=3D"news:45c7b357@linux">news:45c7b357@linux</A>...<BR>&gt;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp; Just to explain... the Melodyne plugin =
has to=20
"record" the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; track=20
from<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; the=20
host first... in real time.&nbsp; Then you can manipulate=20
the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
sound<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
during playback.&nbsp; One issue here... if you try to go back=20
to<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; the=20
track<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; (not=20
that you need to) and make additional edits, these=20
edits<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
will<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; have=20
to be recorded into Melodyne again.&nbsp; You would lose=20
what<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; work=20
you<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; =
have=20
already done.&nbsp; Rule of thumb is to make sure your edits=20
are<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; =

finished, then "polish" with the Melodyne=20
plug.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
David.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; Tom=20
Bruhl wrote:<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; Okay then via spdf to Cubase =
and back=20
then?&nbsp; Realtime in auto<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; mode=20
anyway?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; I guess I'll have to render =
and drag=20
over to Cubase for<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
processing<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; otherwise=20
huh?<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt; I think I need another MEC now that I think of it.&nbsp;=20
Good<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; for=20
another<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; ADAT and=20
SPDF<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt; with Paris/XP.&nbsp; I'll have to lose the last ADAT XT 20 for=20
the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; =
rack=20
space...<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; Maybe 1.3 will=20
do...<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt; I really like realtime =
everything.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; Poor old analog=20
me<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; "Mark McCurdy" &lt;<A=20
=
href=3D"mailto:mark@mccurdy.net">mark@mccurdy.net</A><BR>&gt;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
&lt;<A =
href=3D"mailto:mark@mccurdy.net">mailto:mark@mccurdy.net</A>&gt; &lt;<A=20
=
href=3D"mailto:mark@mccurdy.net">mailto:mark@mccurdy.net</A>&gt;<BR>&gt;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp; &lt;<A=20
href=3D"mailto:mark@mccurdy.net">mailto:mark@mccurdy.net</A>&gt;&gt; =
wrote=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; message <A=20
=
href=3D"news:45c7a9df@linux">news:45c7a9df@linux</A>...<BR>&gt;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; My =
guess is it=20
won't work as well.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; "EKE =
Sound"=20
&lt;<A=20
=
href=3D"mailto:askme@nospam.com">askme@nospam.com</A><BR>&gt;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
&lt;<A =
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt; &lt;<A=20
=
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;<BR>&gt;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp; &lt;<A=20
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;&gt; =
wrote=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; message <A=20
=
href=3D"news:45c79b4c@linux">news:45c79b4c@linux</A>...<BR>&gt;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;I=20
seriously doubt if the Melodyne plug would work=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; =
Paris...=20
it<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
utilizes<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;VST=20
V2.4&nbsp; Melodyne is also available as a stand=20
alone<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
app... maybe<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
that<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;would be a better bet for=20
you.<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;=20
David.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; Tom Bruhl=20
wrote:<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;=20
Anybody using Melodyne in Paris =
here?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;=20
Is it totally functional except for=20
automation?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;=20
I'm pretty sick of Autotune 1.3 and the usual=20
work<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
arounds.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp; Good to go in =
Paris?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; "EK Sound" &lt;<A=20
=
href=3D"mailto:askme@nospam.com">askme@nospam.com</A><BR>&gt;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
&lt;<A=20
=
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;<BR>&gt;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp; &lt;<A=20
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt; =
&lt;<A=20
=
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;<BR>&gt;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; &lt;<A =

href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;&gt; =
wrote=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
message <A=20
=
href=3D"news:45c77878$1@linux">news:45c77878$1@linux</A>...<BR>&gt;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; Autotune 5 now has time locked =
graphical=20
mode.<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
Previously,<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
Autotune<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; was unable to extract the timebase =
from=20
the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
project<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; (I=20
guess<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; DX =
does<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; not support this). Now that it is =
VST,=20
they<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; are able=20
to<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; include=20
this.<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;&nbsp; Previously, you would =
have to=20
work from the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
exact<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; same=20
point<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
everytime... which is why they generally=20
recommend<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
you work<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; on=20
one<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
line at a=20
time, and render each line when you =
have<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
finished<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
tuning.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; With version 5, you can work on any =
point=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; the=20
time<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
line<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; with =
no<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; troubles.&nbsp; That being said, =
Melodyne=20
kicks the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
snot<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; out=20
of<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
Autotune!!<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
David.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; Chris Ludwig=20
wrote:<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt; Haven't tried it but I =
think only=20
the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; newest=20
VST<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; =
version=20
of<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
autotune=20
has<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;=20
a functional graphical mode.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;=20
Chris<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;=20
Don Nafe wrote:<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt; Hi guys<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; Cubase newbie=20
here<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; just wondering if =
there's a=20
trick to using<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; graphical mode=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt; Cubase...I tried running it on a=20
simple<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; vocal=20
track<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; staring =
at<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; "0" =
and<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; I see the graph =
showing up=20
after the vocals<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; =
start...about=20
a 1/2<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
second<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; or=20
so.<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; Am I missing something =

here?<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt;=20
DOn<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;=20
I choose Polesoft Lockspam to fight spam, and=20
you?<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt; <A=20
=
href=3D"http://www.polesoft.com/refer.html">http://www.polesoft.com/refer=
..html</A><BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;</BLOCKQUOTE></BODY></HTML>

------=_NextPart_000_011D_01C74979.F6760A70--
Re: Autotune in Cubase [message #79561 is a reply to message #79560] Mon, 05 February 2007 20:50 Go to previous messageGo to next message
audioguy_editout_ is currently offline  audioguy_editout_   CANADA
Messages: 249
Registered: December 2005
Senior Member
Yes, it has a time alignment / quantizing feature that can
shift a vocal so it lines up with the time base of the
project. It actually will stretch each note (or drum
hit/decay) so that it fills in the gaps. Much easier to use
than beat detective IMHO. To do this with a fully mic'd up
kit ( > 8 tracks) you would need the studio version.

Here is the line feature comparison:

http://www.celemony.com/cms/index.php?id=product_comparison& amp;L=0

David.

Tom Bruhl wrote:

> Oh it does that too?!!! That sounds even better!
>
> Cool stuff. I'll be checking it out.
>
>
> "Dave(EK Sound)" <audioguy_editout_@shaw.ca
> <mailto:audioguy_editout_@shaw.ca>> wrote in message
> news:45c7f392@linux...
> I wouldn't say "no artifacts" but the results are really
> good... but I doubt if I would use it to re-pitch or re-time
> a song on an album... just individual tracks. The guy
> giving the demo at NAMM turned a regular 4 on the floor tune
> into a shuffle with it. If you wanted to use it for
> realigning drum tracks ala Beat Detective, the Studio
> version would work best.
>
> David.
>
> Tom Bruhl wrote:
> > David,
> > Wow! So no artifacts across a whole mix? Can you alter speed
> > without altering pitch? That's the ticket for me.
> >
> > So for effecting vocal channels and possibly a whole mix for tempo
> > with use in Paris and Cubase which version would you suggest?
> > I guess I only need one channel (stereo) if it has to process
> offline
> > all the time.
> > Am I right?
> >
> > Sounds like studio is the full mix version that I'd want huh?
> > Thanks for the info.
> > Tom
> >
> >
> > "EK Sound" <askme@nospam.com <mailto:askme@nospam.com>
> <mailto:askme@nospam.com>> wrote in
> > message news:45c7bfd2$1@linux...
> > It really depends on what you are using it for. The plugin
> has all
> > the standard features, whereas the "essential" and "uno"
> versions only
> > offer manual pitch correction. The Cre8 version is good if
> you want
> > to make backing vocal tracks from a lead vocal, without
> having to have
> > several plugins open at one time. The Studio version is just
> that, a
> > fully featured recording and editing package. The quality is
> the same
> > regardless of the version. The one thing that Studio does
> that the
> > others don't do is manipulating polyphonic files, like
> guitars, keys,
> > or even entire mixes. The time manipulation capabilities on
> a full
> > mix is nothing short of amazing.
> >
> > For most "tuning" uses, the plugin works great.
> >
> > David.
> >
> > Tom Bruhl wrote:
> > > David,
> > > So there's no real-time automatic mode? Maybe standalone
> on my
> > Paris comp
> > > is the way to go then. A friend of mine has the full
> blown version
> > > around here.
> > > I'll have to get a demo from him. He loves it with Logic.
> > >
> > > Is the polyphonic version as good quality as it gets?
> Worth the
> > extra cash?
> > > Tom
> > >
> > >
> > >
> > > "EK Sound" <askme@nospam.com <mailto:askme@nospam.com>
> <mailto:askme@nospam.com>
> > <mailto:askme@nospam.com>> wrote in
> > > message news:45c7b357@linux...
> > > Just to explain... the Melodyne plugin has to "record" the
> > track from
> > > the host first... in real time. Then you can
> manipulate the
> > sound
> > > during playback. One issue here... if you try to go
> back to
> > the track
> > > (not that you need to) and make additional edits,
> these edits
> > will
> > > have to be recorded into Melodyne again. You would
> lose what
> > work you
> > > have already done. Rule of thumb is to make sure your
> edits are
> > > finished, then "polish" with the Melodyne plug.
> > >
> > > David.
> > >
> > > Tom Bruhl wrote:
> > > > Okay then via spdf to Cubase and back then?
> Realtime in auto
> > > mode anyway?
> > > > I guess I'll have to render and drag over to Cubase for
> > processing
> > > > otherwise huh?
> > > > I think I need another MEC now that I think of it.
> Good
> > for another
> > > > ADAT and SPDF
> > > > with Paris/XP. I'll have to lose the last ADAT XT
> 20 for the
> > > rack space...
> > > > Maybe 1.3 will do...
> > > >
> > > > I really like realtime everything.
> > > > Poor old analog me
> > > >
> > > >
> > > >
> > > > "Mark McCurdy" <mark@mccurdy.net
> <mailto:mark@mccurdy.net>
> > <mailto:mark@mccurdy.net> <mailto:mark@mccurdy.net>
> > > <mailto:mark@mccurdy.net>> wrote in
> > > > message news:45c7a9df@linux...
> > > > My guess is it won't work as well.
> > > >
> > > >
> > > > "EKE Sound" <askme@nospam.com
> <mailto:askme@nospam.com>
> > <mailto:askme@nospam.com> <mailto:askme@nospam.com>
> > > <mailto:askme@nospam.com>> wrote in
> > > > message news:45c79b4c@linux...
> > > > >I seriously doubt if the Melodyne plug would
> work in
> > > Paris... it
> > > > utilizes
> > > > >VST V2.4 Melodyne is also available as a
> stand alone
> > > app... maybe
> > > > that
> > > > >would be a better bet for you.
> > > > >
> > > > > David.
> > > > >
> > > > > Tom Bruhl wrote:
> > > > >> Anybody using Melodyne in Paris here?
> > > > >> Is it totally functional except for automation?
> > > > >> I'm pretty sick of Autotune 1.3 and the
> usual work
> > arounds.
> > > > >> Good to go in Paris?
> > > > >>
> > > > >> "EK Sound" <askme@nospam.com
> <mailto:askme@nospam.com>
> > <mailto:askme@nospam.com>
> > > <mailto:askme@nospam.com> <mailto:askme@nospam.com>
> > > > <mailto:askme@nospam.com>> wrote in
> > > > >> message news:45c77878$1@linux...
> > > > >> Autotune 5 now has time locked
> graphical mode.
> > > Previously,
> > > > Autotune
> > > > >> was unable to extract the timebase from the
> > project
> > > (I guess
> > > > DX does
> > > > >> not support this). Now that it is VST, they
> > are able to
> > > > include this.
> > > > >> Previously, you would have to work
> from the
> > exact
> > > same point
> > > > >> everytime... which is why they
> generally recommend
> > > you work
> > > > on one
> > > > >> line at a time, and render each line
> when you have
> > > finished
> > > > tuning.
> > > > >> With version 5, you can work on any
> point in
> > the time
> > > line
> > > > with no
> > > > >> troubles. That being said, Melodyne
> kicks the
> > snot
> > > out of
> > > > Autotune!!
> > > > >>
> > > > >> David.
> > > > >>
> > > > >> Chris Ludwig wrote:
> > > > >> > Haven't tried it but I think only the
> > newest VST
> > > version of
> > > > >> autotune has
> > > > >> > a functional graphical mode.
> > > > >> >
> > > > >> > Chris
> > > > >> >
> > > > >> >
> > > > >> > Don Nafe wrote:
> > > > >> >
> > > > >> >> Hi guys
> > > > >> >>
> > > > >> >> Cubase newbie here
> > > > >> >>
> > > > >> >> just wondering if there's a trick
> to using
> > > graphical mode in
> > > > >> >> Cubase...I tried running it on a simple
> > vocal track
> > > > staring at
> > > > >> "0" and
> > > > >> >> I see the graph showing up after
> the vocals
> > > > start...about a 1/2
> > > > >> second
> > > > >> >> or so.
> > > > >> >>
> > > > >> >> Am I missing something here?
> > > > >> >>
> > > > >> >> DOn
> > > > >> >>
> > > > >> >
> > > > >>
> > > > >>
> > > > >>
> > > > >> I choose Polesoft Lockspam to fight spam,
> and you?
> > > > >> http://www.polesoft.com/refer.html
> > > >
Re: Autotune in Cubase [message #79562 is a reply to message #79560] Mon, 05 February 2007 20:51 Go to previous messageGo to next message
audioguy_editout_ is currently offline  audioguy_editout_   CANADA
Messages: 249
Registered: December 2005
Senior Member
Here is a link to some online demos...

http://www.celemony.com/cms/index.php?id=256

David.

Tom Bruhl wrote:

> Oh it does that too?!!! That sounds even better!
>
> Cool stuff. I'll be checking it out.
>
>
> "Dave(EK Sound)" <audioguy_editout_@shaw.ca
> <mailto:audioguy_editout_@shaw.ca>> wrote in message
> news:45c7f392@linux...
> I wouldn't say "no artifacts" but the results are really
> good... but I doubt if I would use it to re-pitch or re-time
> a song on an album... just individual tracks. The guy
> giving the demo at NAMM turned a regular 4 on the floor tune
> into a shuffle with it. If you wanted to use it for
> realigning drum tracks ala Beat Detective, the Studio
> version would work best.
>
> David.
>
> Tom Bruhl wrote:
> > David,
> > Wow! So no artifacts across a whole mix? Can you alter speed
> > without altering pitch? That's the ticket for me.
> >
> > So for effecting vocal channels and possibly a whole mix for tempo
> > with use in Paris and Cubase which version would you suggest?
> > I guess I only need one channel (stereo) if it has to process
> offline
> > all the time.
> > Am I right?
> >
> > Sounds like studio is the full mix version that I'd want huh?
> > Thanks for the info.
> > Tom
> >
> >
> > "EK Sound" <askme@nospam.com <mailto:askme@nospam.com>
> <mailto:askme@nospam.com>> wrote in
> > message news:45c7bfd2$1@linux...
> > It really depends on what you are using it for. The plugin
> has all
> > the standard features, whereas the "essential" and "uno"
> versions only
> > offer manual pitch correction. The Cre8 version is good if
> you want
> > to make backing vocal tracks from a lead vocal, without
> having to have
> > several plugins open at one time. The Studio version is just
> that, a
> > fully featured recording and editing package. The quality is
> the same
> > regardless of the version. The one thing that Studio does
> that the
> > others don't do is manipulating polyphonic files, like
> guitars, keys,
> > or even entire mixes. The time manipulation capabilities on
> a full
> > mix is nothing short of amazing.
> >
> > For most "tuning" uses, the plugin works great.
> >
> > David.
> >
> > Tom Bruhl wrote:
> > > David,
> > > So there's no real-time automatic mode? Maybe standalone
> on my
> > Paris comp
> > > is the way to go then. A friend of mine has the full
> blown version
> > > around here.
> > > I'll have to get a demo from him. He loves it with Logic.
> > >
> > > Is the polyphonic version as good quality as it gets?
> Worth the
> > extra cash?
> > > Tom
> > >
> > >
> > >
> > > "EK Sound" <askme@nospam.com <mailto:askme@nospam.com>
> <mailto:askme@nospam.com>
> > <mailto:askme@nospam.com>> wrote in
> > > message news:45c7b357@linux...
> > > Just to explain... the Melodyne plugin has to "record" the
> > track from
> > > the host first... in real time. Then you can
> manipulate the
> > sound
> > > during playback. One issue here... if you try to go
> back to
> > the track
> > > (not that you need to) and make additional edits,
> these edits
> > will
> > > have to be recorded into Melodyne again. You would
> lose what
> > work you
> > > have already done. Rule of thumb is to make sure your
> edits are
> > > finished, then "polish" with the Melodyne plug.
> > >
> > > David.
> > >
> > > Tom Bruhl wrote:
> > > > Okay then via spdf to Cubase and back then?
> Realtime in auto
> > > mode anyway?
> > > > I guess I'll have to render and drag over to Cubase for
> > processing
> > > > otherwise huh?
> > > > I think I need another MEC now that I think of it.
> Good
> > for another
> > > > ADAT and SPDF
> > > > with Paris/XP. I'll have to lose the last ADAT XT
> 20 for the
> > > rack space...
> > > > Maybe 1.3 will do...
> > > >
> > > > I really like realtime everything.
> > > > Poor old analog me
> > > >
> > > >
> > > >
> > > > "Mark McCurdy" <mark@mccurdy.net
> <mailto:mark@mccurdy.net>
> > <mailto:mark@mccurdy.net> <mailto:mark@mccurdy.net>
> > > <mailto:mark@mccurdy.net>> wrote in
> > > > message news:45c7a9df@linux...
> > > > My guess is it won't work as well.
> > > >
> > > >
> > > > "EKE Sound" <askme@nospam.com
> <mailto:askme@nospam.com>
> > <mailto:askme@nospam.com> <mailto:askme@nospam.com>
> > > <mailto:askme@nospam.com>> wrote in
> > > > message news:45c79b4c@linux...
> > > > >I seriously doubt if the Melodyne plug would
> work in
> > > Paris... it
> > > > utilizes
> > > > >VST V2.4 Melodyne is also available as a
> stand alone
> > > app... maybe
> > > > that
> > > > >would be a better bet for you.
> > > > >
> > > > > David.
> > > > >
> > > > > Tom Bruhl wrote:
> > > > >> Anybody using Melodyne in Paris here?
> > > > >> Is it totally functional except for automation?
> > > > >> I'm pretty sick of Autotune 1.3 and the
> usual work
> > arounds.
> > > > >> Good to go in Paris?
> > > > >>
> > > > >> "EK Sound" <askme@nospam.com
> <mailto:askme@nospam.com>
> > <mailto:askme@nospam.com>
> > > <mailto:askme@nospam.com> <mailto:askme@nospam.com>
> > > > <mailto:askme@nospam.com>> wrote in
> > > > >> message news:45c77878$1@linux...
> > > > >> Autotune 5 now has time locked
> graphical mode.
> > > Previously,
> > > > Autotune
> > > > >> was unable to extract the timebase from the
> > project
> > > (I guess
> > > > DX does
> > > > >> not support this). Now that it is VST, they
> > are able to
> > > > include this.
> > > > >> Previously, you would have to work
> from the
> > exact
> > > same point
> > > > >> everytime... which is why they
> generally recommend
> > > you work
> > > > on one
> > > > >> line at a time, and render each line
> when you have
> > > finished
> > > > tuning.
> > > > >> With version 5, you can work on any
> point in
> > the time
> > > line
> > > > with no
> > > > >> troubles. That being said, Melodyne
> kicks the
> > snot
> > > out of
> > > > Autotune!!
> > > > >>
> > > > >> David.
> > > > >>
> > > > >> Chris Ludwig wrote:
> > > > >> > Haven't tried it but I think only the
> > newest VST
> > > version of
> > > > >> autotune has
> > > > >> > a functional graphical mode.
> > > > >> >
> > > > >> > Chris
> > > > >> >
> > > > >> >
> > > > >> > Don Nafe wrote:
> > > > >> >
> > > > >> >> Hi guys
> > > > >> >>
> > > > >> >> Cubase newbie here
> > > > >> >>
> > > > >> >> just wondering if there's a trick
> to using
> > > graphical mode in
> > > > >> >> Cubase...I tried running it on a simple
> > vocal track
> > > > staring at
> > > > >> "0" and
> > > > >> >> I see the graph showing up after
> the vocals
> > > > start...about a 1/2
> > > > >> second
> > > > >> >> or so.
> > > > >> >>
> > > > >> >> Am I missing something here?
> > > > >> >>
> > > > >> >> DOn
> > > > >> >>
> > > > >> >
> > > > >>
> > > > >>
> > > > >>
> > > > >> I choose Polesoft Lockspam to fight spam,
> and you?
> > > > >> http://www.polesoft.com/refer.html
> > > >
Re: Autotune in Cubase [message #79565 is a reply to message #79485] Mon, 05 February 2007 21:42 Go to previous messageGo to next message
David L is currently offline  David L   UNITED STATES
Messages: 59
Registered: September 2007
Member
What I do is create a new audio track, cut the offending vocal phrase, and
paste a copy to the new track.
Insert Autotune.
Select the segment and press P (which puts the in/out markers at the
beginning and end of the segment)
Go to the in marker, open Autotune, go to graphical mode, then tell it to
track the audio.
Press play, then stop at the end of the audio.
Now the trick is to ALWAYS begin playback at the "in" marker.
When you have it the way you want it, set Autotune to correct the audio,
then solo the segment and render it, adding it to the project.

David


On 5-Feb-2007, "Don Nafe" <dnafe@magma.ca> wrote:

> just wondering if there's a trick to using graphical mode in Cubase...I
> tried running it on a simple vocal track staring at "0" and I see the
> graph
> showing up after the vocals start...about a 1/2 second or so.
Re: Autotune in Cubase [message #79573 is a reply to message #79565] Tue, 06 February 2007 03:50 Go to previous messageGo to next message
Don Nafe is currently offline  Don Nafe   UNITED STATES
Messages: 1206
Registered: July 2005
Senior Member
That's exactly what I have done, but as soon as I hit play to start working
on the track I notice the audio is not lining up with the graph in Auto tune
(1/2 a second ahead)...also when I hit stop auto tune returns to the start
point and then the curser line starts moving across the graph again..

This is really weird because just before Christmas I was attempting to
repair a vocal line and it worked like a charm....very odd


"David L" <david@revealaudio.com> wrote in message news:45c815bc@linux...
> What I do is create a new audio track, cut the offending vocal phrase, and
> paste a copy to the new track.
> Insert Autotune.
> Select the segment and press P (which puts the in/out markers at the
> beginning and end of the segment)
> Go to the in marker, open Autotune, go to graphical mode, then tell it to
> track the audio.
> Press play, then stop at the end of the audio.
> Now the trick is to ALWAYS begin playback at the "in" marker.
> When you have it the way you want it, set Autotune to correct the audio,
> then solo the segment and render it, adding it to the project.
>
> David
>
>
> On 5-Feb-2007, "Don Nafe" <dnafe@magma.ca> wrote:
>
>> just wondering if there's a trick to using graphical mode in Cubase...I
>> tried running it on a simple vocal track staring at "0" and I see the
>> graph
>> showing up after the vocals start...about a 1/2 second or so.
Re: Autotune in Cubase [message #79577 is a reply to message #79560] Tue, 06 February 2007 05:28 Go to previous message
Mark McCurdy is currently offline  Mark McCurdy   UNITED STATES
Messages: 35
Registered: February 2006
Member
This is a multi-part message in MIME format.

------=_NextPart_000_0012_01C749C0.769D5780
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Yep, I've used it numerous times for quantizing live drum mixes and it =
works great. Cubase has audio quantizing but this is quicker and easier =
to use. =20

There are few plugs I would label as a "magic wand" but this is one is =
just that. =20

I was working on vocal mixes last night and I'm just blown away how =
great this program works. This poor girl singing kept going sharp on me. =
I put it in staff view and set the key sig and there they were ... all =
the accidentals in plain view ... take the mouse and drag to the correct =
note and wa la! =20


"Tom Bruhl" <arpegio@comcast.net> wrote in message =
news:45c7fe93@linux...
Oh it does that too?!!! That sounds even better!

Cool stuff. I'll be checking it out.

"Dave(EK Sound)" <audioguy_editout_@shaw.ca> wrote in message =
news:45c7f392@linux...
I wouldn't say "no artifacts" but the results are really=20
good... but I doubt if I would use it to re-pitch or re-time=20
a song on an album... just individual tracks. The guy=20
giving the demo at NAMM turned a regular 4 on the floor tune=20
into a shuffle with it. If you wanted to use it for=20
realigning drum tracks ala Beat Detective, the Studio=20
version would work best.

David.

Tom Bruhl wrote:
> David,
> Wow! So no artifacts across a whole mix? Can you alter speed
> without altering pitch? That's the ticket for me.
> =20
> So for effecting vocal channels and possibly a whole mix for tempo
> with use in Paris and Cubase which version would you suggest?
> I guess I only need one channel (stereo) if it has to process =
offline=20
> all the time.
> Am I right?
> =20
> Sounds like studio is the full mix version that I'd want huh?
> Thanks for the info.
> Tom
> =20
>=20
> "EK Sound" <askme@nospam.com <mailto:askme@nospam.com>> wrote =
in
> message news:45c7bfd2$1@linux...
> It really depends on what you are using it for. The plugin =
has all
> the standard features, whereas the "essential" and "uno" =
versions only
> offer manual pitch correction. The Cre8 version is good if =
you want
> to make backing vocal tracks from a lead vocal, without having =
to have
> several plugins open at one time. The Studio version is just =
that, a
> fully featured recording and editing package. The quality is =
the same
> regardless of the version. The one thing that Studio does =
that the
> others don't do is manipulating polyphonic files, like =
guitars, keys,
> or even entire mixes. The time manipulation capabilities on a =
full
> mix is nothing short of amazing.
>=20
> For most "tuning" uses, the plugin works great.
>=20
> David.
>=20
> Tom Bruhl wrote:
> > David,
> > So there's no real-time automatic mode? Maybe standalone =
on my
> Paris comp
> > is the way to go then. A friend of mine has the full blown =
version
> > around here.
> > I'll have to get a demo from him. He loves it with Logic.
> >=20
> > Is the polyphonic version as good quality as it gets? =
Worth the
> extra cash?
> > Tom
> >=20
> >=20
> >
> > "EK Sound" <askme@nospam.com <mailto:askme@nospam.com>
> <mailto:askme@nospam.com>> wrote in
> > message news:45c7b357@linux...
> > Just to explain... the Melodyne plugin has to "record" =
the
> track from
> > the host first... in real time. Then you can =
manipulate the
> sound
> > during playback. One issue here... if you try to go =
back to
> the track
> > (not that you need to) and make additional edits, these =
edits
> will
> > have to be recorded into Melodyne again. You would =
lose what
> work you
> > have already done. Rule of thumb is to make sure your =
edits are
> > finished, then "polish" with the Melodyne plug.
> >
> > David.
> >
> > Tom Bruhl wrote:
> > > Okay then via spdf to Cubase and back then? =
Realtime in auto
> > mode anyway?
> > > I guess I'll have to render and drag over to Cubase =
for
> processing
> > > otherwise huh?
> > > I think I need another MEC now that I think of it. =
Good
> for another
> > > ADAT and SPDF
> > > with Paris/XP. I'll have to lose the last ADAT XT =
20 for the
> > rack space...
> > > Maybe 1.3 will do...
> > >
> > > I really like realtime everything.
> > > Poor old analog me
> > >
> > >
> > >
> > > "Mark McCurdy" <mark@mccurdy.net
> <mailto:mark@mccurdy.net> <mailto:mark@mccurdy.net>
> > <mailto:mark@mccurdy.net>> wrote in
> > > message news:45c7a9df@linux...
> > > My guess is it won't work as well.
> > >
> > >
> > > "EKE Sound" <askme@nospam.com
> <mailto:askme@nospam.com> <mailto:askme@nospam.com>
> > <mailto:askme@nospam.com>> wrote in
> > > message news:45c79b4c@linux...
> > > >I seriously doubt if the Melodyne plug would =
work in
> > Paris... it
> > > utilizes
> > > >VST V2.4 Melodyne is also available as a =
stand alone
> > app... maybe
> > > that
> > > >would be a better bet for you.
> > > >
> > > > David.
> > > >
> > > > Tom Bruhl wrote:
> > > >> Anybody using Melodyne in Paris here?
> > > >> Is it totally functional except for =
automation?
> > > >> I'm pretty sick of Autotune 1.3 and the =
usual work
> arounds.
> > > >> Good to go in Paris?
> > > >>
> > > >> "EK Sound" <askme@nospam.com
> <mailto:askme@nospam.com>
> > <mailto:askme@nospam.com> <mailto:askme@nospam.com>
> > > <mailto:askme@nospam.com>> wrote in
> > > >> message news:45c77878$1@linux...
> > > >> Autotune 5 now has time locked graphical =
mode.
> > Previously,
> > > Autotune
> > > >> was unable to extract the timebase from =
the
> project
> > (I guess
> > > DX does
> > > >> not support this). Now that it is VST, =
they
> are able to
> > > include this.
> > > >> Previously, you would have to work =
from the
> exact
> > same point
> > > >> everytime... which is why they generally =
recommend
> > you work
> > > on one
> > > >> line at a time, and render each line =
when you have
> > finished
> > > tuning.
> > > >> With version 5, you can work on any =
point in
> the time
> > line
> > > with no
> > > >> troubles. That being said, Melodyne =
kicks the
> snot
> > out of
> > > Autotune!!
> > > >>
> > > >> David.
> > > >>
> > > >> Chris Ludwig wrote:
> > > >> > Haven't tried it but I think only the
> newest VST
> > version of
> > > >> autotune has
> > > >> > a functional graphical mode.
> > > >> >
> > > >> > Chris
> > > >> >
> > > >> >
> > > >> > Don Nafe wrote:
> > > >> >
> > > >> >> Hi guys
> > > >> >>
> > > >> >> Cubase newbie here
> > > >> >>
> > > >> >> just wondering if there's a trick to =
using
> > graphical mode in
> > > >> >> Cubase...I tried running it on a =
simple
> vocal track
> > > staring at
> > > >> "0" and
> > > >> >> I see the graph showing up after the =
vocals
> > > start...about a 1/2
> > > >> second
> > > >> >> or so.
> > > >> >>
> > > >> >> Am I missing something here?
> > > >> >>
> > > >> >> DOn
> > > >> >>
> > > >> >
> > > >>
> > > >>
> > > >>
> > > >> I choose Polesoft Lockspam to fight spam, =
and you?
> > > >> http://www.polesoft.com/refer.html
> > >
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<DIV><FONT face=3DArial size=3D2>Yep, I've used it numerous times for =
quantizing=20
live drum mixes and it works great.&nbsp; Cubase has audio quantizing =
but this=20
is quicker and easier to use.&nbsp; </FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>There are few plugs I would label as a =
"magic wand"=20
but this is one is just that.&nbsp; </FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I was working on vocal mixes last night =
and I'm=20
just blown away how great this program works. This poor girl singing =
kept going=20
sharp on me.&nbsp; I put it in staff view and set the key sig and there =
they=20
were ... all the accidentals in plain view ... take the mouse and drag =
to the=20
correct note and wa la!&nbsp; </FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV>"Tom Bruhl" &lt;<A=20
href=3D"mailto:arpegio@comcast.net">arpegio@comcast.net</A>&gt; wrote =
in message=20
<A href=3D"news:45c7fe93@linux">news:45c7fe93@linux</A>...</DIV>
<DIV><FONT face=3DArial size=3D2>Oh it does that too?!!!&nbsp; That =
sounds even=20
better!</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Cool stuff.&nbsp; I'll be checking it =

out.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV>"Dave(EK Sound)" &lt;<A=20
=
href=3D"mailto:audioguy_editout_@shaw.ca">audioguy_editout_@shaw.ca</A>&g=
t;=20
wrote in message <A=20
href=3D"news:45c7f392@linux">news:45c7f392@linux</A>...</DIV>I =
wouldn't say=20
"no artifacts" but the results are really <BR>good... but I doubt if =
I would=20
use it to re-pitch or re-time <BR>a song on an album... just =
individual=20
tracks.&nbsp; The guy <BR>giving the demo at NAMM turned a regular 4 =
on the=20
floor tune <BR>into a shuffle with it. If you wanted to use it for=20
<BR>realigning drum tracks ala Beat Detective, the Studio =
<BR>version would=20
work best.<BR><BR>David.<BR><BR>Tom Bruhl wrote:<BR>&gt; =
David,<BR>&gt;=20
Wow!&nbsp; So no artifacts across a whole mix?&nbsp; Can you alter=20
speed<BR>&gt; without altering pitch?&nbsp; That's the ticket for=20
me.<BR>&gt;&nbsp; <BR>&gt; So for effecting vocal channels and =
possibly a=20
whole mix for tempo<BR>&gt; with use in Paris and Cubase which =
version would=20
you suggest?<BR>&gt; I guess I only need one channel (stereo) if it =
has to=20
process offline <BR>&gt; all the time.<BR>&gt; Am I =
right?<BR>&gt;&nbsp;=20
<BR>&gt; Sounds like studio is the full mix version that I'd want=20
huh?<BR>&gt; Thanks for the info.<BR>&gt; Tom<BR>&gt;&nbsp; <BR>&gt; =

<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; "EK Sound" &lt;<A=20
href=3D"mailto:askme@nospam.com">askme@nospam.com</A> &lt;<A=20
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;&gt; =
wrote=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; message <A=20
=
href=3D"news:45c7bfd2$1@linux">news:45c7bfd2$1@linux</A>...<BR>&gt;&nbsp;=
&nbsp;&nbsp;&nbsp;=20
It really depends on what you are using it for.&nbsp; The plugin has =

all<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; the standard features, whereas =
the=20
"essential" and "uno" versions only<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
offer=20
manual pitch correction.&nbsp; The Cre8 version is good if you=20
want<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; to make backing vocal tracks =
from a=20
lead vocal, without having to have<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
several=20
plugins open at one time.&nbsp; The Studio version is just that,=20
a<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; fully featured recording and =
editing=20
package.&nbsp; The quality is the =
same<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
regardless of the version.&nbsp; The one thing that Studio does that =

the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; others don't do is manipulating=20
polyphonic files, like guitars, =
keys,<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; or=20
even entire mixes.&nbsp; The time manipulation capabilities on a=20
full<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; mix is nothing short of=20
amazing.<BR>&gt; <BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; For most "tuning" =
uses,=20
the plugin works great.<BR>&gt; <BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
David.<BR>&gt; <BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; Tom Bruhl=20
wrote:<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;=20
David,<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; So there's no =
real-time=20
automatic mode?&nbsp; Maybe standalone on =
my<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
Paris comp<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; is the way to =
go=20
then.&nbsp; A friend of mine has the full blown=20
version<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; around=20
here.<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; I'll have to get a =
demo=20
from him.&nbsp; He loves it with=20
Logic.<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;=20
<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; Is the polyphonic =
version as=20
good quality as it gets?&nbsp; Worth =
the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
extra cash?<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;=20
Tom<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;=20
<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;=20
<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; "EK=20
Sound" &lt;<A href=3D"mailto:askme@nospam.com">askme@nospam.com</A> =
&lt;<A=20
=
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;<BR>&gt;&=
nbsp;&nbsp;&nbsp;&nbsp;=20
&lt;<A =
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;&gt;=20
wrote in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
message <A=20
=
href=3D"news:45c7b357@linux">news:45c7b357@linux</A>...<BR>&gt;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp; Just to explain... the Melodyne plugin =
has to=20
"record" the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; track=20
from<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; the=20
host first... in real time.&nbsp; Then you can manipulate=20
the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
sound<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
during playback.&nbsp; One issue here... if you try to go back=20
to<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; the=20
track<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
(not that you need to) and make additional edits, these=20
edits<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
will<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; have=20
to be recorded into Melodyne again.&nbsp; You would lose=20
what<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; work=20
you<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; have=20
already done.&nbsp; Rule of thumb is to make sure your edits=20
are<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
finished, then "polish" with the Melodyne=20
plug.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
David.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; Tom=20
Bruhl wrote:<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; Okay then via spdf to Cubase =
and=20
back then?&nbsp; Realtime in =
auto<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; mode=20
anyway?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; I guess I'll have to render =
and drag=20
over to Cubase for<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
processing<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; otherwise=20
huh?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; I think I need another MEC =
now that=20
I think of it.&nbsp; Good<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; for=20
another<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; ADAT and=20
SPDF<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; with Paris/XP.&nbsp; I'll =
have to=20
lose the last ADAT XT 20 for =
the<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; rack=20
space...<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; Maybe 1.3 will=20
do...<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; I really like realtime=20
everything.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt; Poor old analog=20
me<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; =
"Mark=20
McCurdy" &lt;<A=20
=
href=3D"mailto:mark@mccurdy.net">mark@mccurdy.net</A><BR>&gt;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
&lt;<A =
href=3D"mailto:mark@mccurdy.net">mailto:mark@mccurdy.net</A>&gt; &lt;<A=20
=
href=3D"mailto:mark@mccurdy.net">mailto:mark@mccurdy.net</A>&gt;<BR>&gt;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp; &lt;<A=20
href=3D"mailto:mark@mccurdy.net">mailto:mark@mccurdy.net</A>&gt;&gt; =
wrote=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; message <A=20
=
href=3D"news:45c7a9df@linux">news:45c7a9df@linux</A>...<BR>&gt;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; My =
guess is=20
it won't work as well.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; "EKE =
Sound"=20
&lt;<A=20
=
href=3D"mailto:askme@nospam.com">askme@nospam.com</A><BR>&gt;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
&lt;<A =
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt; &lt;<A=20
=
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;<BR>&gt;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp; &lt;<A=20
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;&gt; =
wrote=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; message <A=20
=
href=3D"news:45c79b4c@linux">news:45c79b4c@linux</A>...<BR>&gt;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;I=20
seriously doubt if the Melodyne plug would work=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
Paris... it<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
utilizes<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;VST V2.4&nbsp; Melodyne is also available as a stand=20
alone<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
app... maybe<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
that<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;would be a better bet for =
you.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;=20
David.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;=20
Tom Bruhl wrote:<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt; Anybody using Melodyne in Paris=20
here?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt; Is it totally functional except for=20
automation?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt; I'm pretty sick of Autotune 1.3 and the usual=20
work<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
arounds.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp; Good to go in =
Paris?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; "EK Sound" &lt;<A=20
=
href=3D"mailto:askme@nospam.com">askme@nospam.com</A><BR>&gt;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
&lt;<A=20
=
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;<BR>&gt;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp; &lt;<A=20
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt; =
&lt;<A=20
=
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;<BR>&gt;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; =
&lt;<A=20
href=3D"mailto:askme@nospam.com">mailto:askme@nospam.com</A>&gt;&gt; =
wrote=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
message=20
<A=20
=
href=3D"news:45c77878$1@linux">news:45c77878$1@linux</A>...<BR>&gt;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;=20
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; Autotune 5 now has time locked =
graphical=20
mode.<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
Previously,<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
Autotune<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; was unable to extract the timebase =
from=20
the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
project<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
(I guess<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; DX=20
does<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; not support this). Now that it is =
VST,=20
they<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; are able=20
to<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; include=20
this.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;&nbsp; Previously, you would =
have to=20
work from the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
exact<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
same point<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; everytime... which is why they =
generally=20
recommend<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
you work<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; on=20
one<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
line at=20
a time, and render each line when you=20
have<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
finished<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
tuning.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; With version 5, you can work on any =
point=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; the=20
time<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
line<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; with =

no<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
troubles.&nbsp; That being said, Melodyne kicks=20
the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
snot<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp; out=20
of<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
Autotune!!<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
David.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; Chris Ludwig=20
wrote:<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt; Haven't tried it but I =
think=20
only the<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; newest=20
VST<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
version of<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; autotune=20
has<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt; a functional graphical =
mode.<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;=20
Chris<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt; Don Nafe=20
wrote:<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; Hi=20
guys<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; Cubase newbie=20
here<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; just wondering if =
there's a=20
trick to using<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp; graphical mode=20
in<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt; Cubase...I tried running it on a=20
simple<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; vocal=20
track<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp; =
staring=20
at<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; =
"0"=20
and<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt; I see the graph showing up after the=20
vocals<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
start...about a 1/2<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;=20
second<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; or=20
so.<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt; Am I missing =
something=20
here?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp; &gt;&gt;=20
DOn<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;& ;nbsp;=20
&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt;<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt; I choose Polesoft Lockspam to fight spam, and=20
you?<BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&gt; <A=20
=
href=3D"http://www.polesoft.com/refer.html">http://www.polesoft.com/refer=
..html</A><BR> &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=2 0
&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&gt;</BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>

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