Home » The PARIS Forums » PARIS: Main » Working on the Mac plugins...
Working on the Mac plugins... [message #99262] |
Sun, 15 June 2008 09:14 |
Mike Audet
Messages: 294 Registered: December 2008
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Senior Member |
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Hi Guys,
I just thought I'd post an update so that the Mac users know that I have
been working hard to try to bring you guys the plugs.
I've got CodeWarrior 5.0 running in a Power PC emulator that runs OS 9 on
my PC. The compiler runs perfectly.
I've been trying to migrate the PARIS code to the more standard C++ used
by CodeWarrior. The Plugins were developed for Visual Studio 6, and as is
typical for Microsft, the C++ employed by Visual C++ does not adhere to the
accepted standards. So, there are a zillion changes needed to make the code
work. Include file names, class names, and the inner workings of the code
and compiler are all very different.
I started out with 300 compile errors (which I think is the maximum) and
slowly widdled it down to 2. When I solved the last 2, another 300 appeared
because the compilation process could now progress further (and hit more
problems).
Chuck has been completely run off his feet and not even on the continent
much of the time. When he gets a chance, the Mac will come. It a huge kindness
for him to offer to send it. Until then, I'm learning a lot about C++ through
these efforts, so it is a joy for me to do it. It would also be nice to
leave VC++ 6.0 behind for a more modern compiler on the PC, which could follow
from this work.
I don't have any firm release dates, but I want you guys to know that I am
trying, and one way or another, we will get there. :)
All the best,
Mike
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Re: Working on the Mac plugins... [message #99265 is a reply to message #99262] |
Sun, 15 June 2008 10:55 |
Ted Gerber
Messages: 705 Registered: January 2009
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Senior Member |
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Strictly top drawer!
Ted
"Mike Audet" <mike@...> wrote:
>
>Hi Guys,
>
>I just thought I'd post an update so that the Mac users know that I have
>been working hard to try to bring you guys the plugs.
>
>I've got CodeWarrior 5.0 running in a Power PC emulator that runs OS 9 on
>my PC. The compiler runs perfectly.
>
>I've been trying to migrate the PARIS code to the more standard C++ used
>by CodeWarrior. The Plugins were developed for Visual Studio 6, and as
is
>typical for Microsft, the C++ employed by Visual C++ does not adhere to
the
>accepted standards. So, there are a zillion changes needed to make the
code
>work. Include file names, class names, and the inner workings of the code
>and compiler are all very different.
>
>I started out with 300 compile errors (which I think is the maximum) and
>slowly widdled it down to 2. When I solved the last 2, another 300 appeared
>because the compilation process could now progress further (and hit more
>problems).
>
>Chuck has been completely run off his feet and not even on the continent
>much of the time. When he gets a chance, the Mac will come. It a huge kindness
>for him to offer to send it. Until then, I'm learning a lot about C++ through
>these efforts, so it is a joy for me to do it. It would also be nice to
>leave VC++ 6.0 behind for a more modern compiler on the PC, which could
follow
>from this work.
>
>I don't have any firm release dates, but I want you guys to know that I
am
>trying, and one way or another, we will get there. :)
>
>All the best,
>
>Mike
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Re: Working on the Mac plugins... [message #99267 is a reply to message #99262] |
Sun, 15 June 2008 14:12 |
excelav
Messages: 2130 Registered: July 2005 Location: Metro Detroit
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Senior Member |
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Hi Mike! Glad to here your working on the Mac side. If you get a chance,
would you take a close look at the Paris compressor, BT pointed out that
there is something wrong with the Mac version of the compressor?
Thanks
James
"Mike Audet" <mike@...> wrote:
>
>Hi Guys,
>
>I just thought I'd post an update so that the Mac users know that I have
>been working hard to try to bring you guys the plugs.
>
>I've got CodeWarrior 5.0 running in a Power PC emulator that runs OS 9 on
>my PC. The compiler runs perfectly.
>
>I've been trying to migrate the PARIS code to the more standard C++ used
>by CodeWarrior. The Plugins were developed for Visual Studio 6, and as
is
>typical for Microsft, the C++ employed by Visual C++ does not adhere to
the
>accepted standards. So, there are a zillion changes needed to make the
code
>work. Include file names, class names, and the inner workings of the code
>and compiler are all very different.
>
>I started out with 300 compile errors (which I think is the maximum) and
>slowly widdled it down to 2. When I solved the last 2, another 300 appeared
>because the compilation process could now progress further (and hit more
>problems).
>
>Chuck has been completely run off his feet and not even on the continent
>much of the time. When he gets a chance, the Mac will come. It a huge kindness
>for him to offer to send it. Until then, I'm learning a lot about C++ through
>these efforts, so it is a joy for me to do it. It would also be nice to
>leave VC++ 6.0 behind for a more modern compiler on the PC, which could
follow
>from this work.
>
>I don't have any firm release dates, but I want you guys to know that I
am
>trying, and one way or another, we will get there. :)
>
>All the best,
>
>Mike
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Re: Working on the Mac plugins... [message #99268 is a reply to message #99262] |
Sun, 15 June 2008 15:17 |
mike mullin[1]
Messages: 15 Registered: March 2008 Location: Ottawa
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Junior Member |
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Thanks Mike for all your efforts.
cheers,
Mike
"Mike Audet" <mike@...> wrote:
>
>Hi Guys,
>
>I just thought I'd post an update so that the Mac users know that I have
>been working hard to try to bring you guys the plugs.
>
>I've got CodeWarrior 5.0 running in a Power PC emulator that runs OS 9 on
>my PC. The compiler runs perfectly.
>
>I've been trying to migrate the PARIS code to the more standard C++ used
>by CodeWarrior. The Plugins were developed for Visual Studio 6, and as
is
>typical for Microsft, the C++ employed by Visual C++ does not adhere to
the
>accepted standards. So, there are a zillion changes needed to make the
code
>work. Include file names, class names, and the inner workings of the code
>and compiler are all very different.
>
>I started out with 300 compile errors (which I think is the maximum) and
>slowly widdled it down to 2. When I solved the last 2, another 300 appeared
>because the compilation process could now progress further (and hit more
>problems).
>
>Chuck has been completely run off his feet and not even on the continent
>much of the time. When he gets a chance, the Mac will come. It a huge kindness
>for him to offer to send it. Until then, I'm learning a lot about C++ through
>these efforts, so it is a joy for me to do it. It would also be nice to
>leave VC++ 6.0 behind for a more modern compiler on the PC, which could
follow
>from this work.
>
>I don't have any firm release dates, but I want you guys to know that I
am
>trying, and one way or another, we will get there. :)
>
>All the best,
>
>Mike
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Re: Working on the Mac plugins... [message #99273 is a reply to message #99262] |
Mon, 16 June 2008 05:21 |
Michael Kraynak
Messages: 8 Registered: May 2006
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Junior Member |
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This is terrific news, thanks.
"Mike Audet" <mike@...> wrote:
>
>Hi Guys,
>
>I just thought I'd post an update so that the Mac users know that I have
>been working hard to try to bring you guys the plugs.
>
>I've got CodeWarrior 5.0 running in a Power PC emulator that runs OS 9 on
>my PC. The compiler runs perfectly.
>
>I've been trying to migrate the PARIS code to the more standard C++ used
>by CodeWarrior. The Plugins were developed for Visual Studio 6, and as
is
>typical for Microsft, the C++ employed by Visual C++ does not adhere to
the
>accepted standards. So, there are a zillion changes needed to make the
code
>work. Include file names, class names, and the inner workings of the code
>and compiler are all very different.
>
>I started out with 300 compile errors (which I think is the maximum) and
>slowly widdled it down to 2. When I solved the last 2, another 300 appeared
>because the compilation process could now progress further (and hit more
>problems).
>
>Chuck has been completely run off his feet and not even on the continent
>much of the time. When he gets a chance, the Mac will come. It a huge kindness
>for him to offer to send it. Until then, I'm learning a lot about C++ through
>these efforts, so it is a joy for me to do it. It would also be nice to
>leave VC++ 6.0 behind for a more modern compiler on the PC, which could
follow
>from this work.
>
>I don't have any firm release dates, but I want you guys to know that I
am
>trying, and one way or another, we will get there. :)
>
>All the best,
>
>Mike
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Re: Working on the Mac plugins... [message #99293 is a reply to message #99267] |
Tue, 17 June 2008 15:59 |
mike audet[3]
Messages: 88 Registered: June 2008
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Member |
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Hi James,
What I will do is compile my version of the compressor, and we can see if
it makes a difference. There may be bugs in the mac driver, but I'm hopeful
everything will work the same on the mac as on the pc.
All the best,
Mike
"James McCloskey" <excelsm@hotmail.com> wrote:
>
>Hi Mike! Glad to here your working on the Mac side. If you get a chance,
>would you take a close look at the Paris compressor, BT pointed out that
>there is something wrong with the Mac version of the compressor?
>
>Thanks
>James
>
>"Mike Audet" <mike@...> wrote:
>>
>>Hi Guys,
>>
>>I just thought I'd post an update so that the Mac users know that I have
>>been working hard to try to bring you guys the plugs.
>>
>>I've got CodeWarrior 5.0 running in a Power PC emulator that runs OS 9
on
>>my PC. The compiler runs perfectly.
>>
>>I've been trying to migrate the PARIS code to the more standard C++ used
>>by CodeWarrior. The Plugins were developed for Visual Studio 6, and as
>is
>>typical for Microsft, the C++ employed by Visual C++ does not adhere to
>the
>>accepted standards. So, there are a zillion changes needed to make the
>code
>>work. Include file names, class names, and the inner workings of the code
>>and compiler are all very different.
>>
>>I started out with 300 compile errors (which I think is the maximum) and
>>slowly widdled it down to 2. When I solved the last 2, another 300 appeared
>>because the compilation process could now progress further (and hit more
>>problems).
>>
>>Chuck has been completely run off his feet and not even on the continent
>>much of the time. When he gets a chance, the Mac will come. It a huge
kindness
>>for him to offer to send it. Until then, I'm learning a lot about C++
through
>>these efforts, so it is a joy for me to do it. It would also be nice to
>>leave VC++ 6.0 behind for a more modern compiler on the PC, which could
>follow
>>from this work.
>>
>>I don't have any firm release dates, but I want you guys to know that I
>am
>>trying, and one way or another, we will get there. :)
>>
>>All the best,
>>
>>Mike
>
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Re: Working on the Mac plugins... [message #99296 is a reply to message #99293] |
Tue, 17 June 2008 17:48 |
Aaron Allen
Messages: 1988 Registered: May 2008
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Senior Member |
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From what I understood it was not the algo/comp, but rather a mismap of a
parameter.
AA
"Mike Audet" <mike@..> wrote in message news:485841d6$1@linux...
>
> Hi James,
>
> What I will do is compile my version of the compressor, and we can see if
> it makes a difference. There may be bugs in the mac driver, but I'm
> hopeful
> everything will work the same on the mac as on the pc.
>
> All the best,
>
> Mike
>
>
>
> "James McCloskey" <excelsm@hotmail.com> wrote:
>>
>>Hi Mike! Glad to here your working on the Mac side. If you get a chance,
>>would you take a close look at the Paris compressor, BT pointed out that
>>there is something wrong with the Mac version of the compressor?
>>
>>Thanks
>>James
>>
>>"Mike Audet" <mike@...> wrote:
>>>
>>>Hi Guys,
>>>
>>>I just thought I'd post an update so that the Mac users know that I have
>>>been working hard to try to bring you guys the plugs.
>>>
>>>I've got CodeWarrior 5.0 running in a Power PC emulator that runs OS 9
> on
>>>my PC. The compiler runs perfectly.
>>>
>>>I've been trying to migrate the PARIS code to the more standard C++ used
>>>by CodeWarrior. The Plugins were developed for Visual Studio 6, and as
>>is
>>>typical for Microsft, the C++ employed by Visual C++ does not adhere to
>>the
>>>accepted standards. So, there are a zillion changes needed to make the
>>code
>>>work. Include file names, class names, and the inner workings of the
>>>code
>>>and compiler are all very different.
>>>
>>>I started out with 300 compile errors (which I think is the maximum) and
>>>slowly widdled it down to 2. When I solved the last 2, another 300
>>>appeared
>>>because the compilation process could now progress further (and hit more
>>>problems).
>>>
>>>Chuck has been completely run off his feet and not even on the continent
>>>much of the time. When he gets a chance, the Mac will come. It a huge
> kindness
>>>for him to offer to send it. Until then, I'm learning a lot about C++
> through
>>>these efforts, so it is a joy for me to do it. It would also be nice to
>>>leave VC++ 6.0 behind for a more modern compiler on the PC, which could
>>follow
>>>from this work.
>>>
>>>I don't have any firm release dates, but I want you guys to know that I
>>am
>>>trying, and one way or another, we will get there. :)
>>>
>>>All the best,
>>>
>>>Mike
>>
>
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